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MAA - hax - easy win
MAA - hax - easy win
RE: MAA - hax - easy win Posted on: 07/09/2015 6:02am
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Your (mostly) friendly neighborhood MAA-Mod

auto win working fine in opera

RE: MAA - hax - easy win Posted on: 07/09/2015 9:41am
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Seems to be working again this morning. 

RE: MAA - hax - easy win Posted on: 07/09/2015 12:25pm
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Do we have the spec ops yet? I am quite busy and unable to play right now.




Just let me sleep.

RE: MAA - hax - easy win Posted on: 07/09/2015 2:48pm
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Not yet, bit too early in the day. PD offices have not even opened yet. If it does start today, I would say late afternoon or early evening American West coast time. 

RE: MAA - hax - easy win Posted on: 07/09/2015 4:57pm
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Do you mind if I ask what time would it be for GMT + 5 : 45 ?




Just let me sleep.

RE: MAA - hax - easy win Posted on: 07/09/2015 5:14pm
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It would be 13 hours ahead of PD. As London is 8 hours ahead of California. 

RE: MAA - hax - easy win Posted on: 07/09/2015 5:47pm
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Thanks.
And no one answered this question of mine:
What will happen if I map client.xml to two different client.xmls, each with different tweaking?
I don't want to test it out and my computers are behaving strangely nowadays (in need of some rest, I believe). Can / Will someone please answer?




Just let me sleep.

RE: MAA - hax - easy win Posted on: 07/09/2015 10:36pm
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you can not point it to two different versions locally.. an it would be my GUESS that it would view it as a corrupt edit and not load (leaving you with a black screen).. myself to attempt an do what you are asking I used one client file an edited in the recharge and QS codes, so if needed I could use QS or recharge to clear a battle.. if done right then that does work.. just watch using it in PVP cause you could run into someone else using QS an end up killed cause of it.. lol.. just trying to help.. hehe..

oh an if possible so posts are not deleted or complained about try to keep off topic comments within PM's or open new threads.. we do have a fully forum area to ourselves here not just a few threads.. hehe.. have a great day an hope the info helps also..

RE: MAA - hax - easy win Posted on: 07/10/2015 2:49am
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Thanks slow_one.
..
..
And, I think shouldn't request any of you to do this, but if someone has it, will they please PM me the AoB for auto-win? Please. KHUT doesn't work on mac, and cheat engine (which isn't as good as that for pc, of course) is all I have got. I promise I won't sell it or shit like that. Please..
Thank you




Just let me sleep.

RE: MAA - hax - easy win Posted on: 07/10/2015 9:28pm
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Ops is live, don't try to skip battle on the first task (beat 5 grunts) as it doesn't register. 

RE: MAA - hax - easy win Posted on: 07/11/2015 1:27am
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jasonT1981 Posted on: 07/10/2015 5:28pm

Ops is live, don't try to skip battle on the first task (beat 5 grunts) as it doesn't register. 



Thanks for the advance info! It's good I visited this site first before testing things on my own.

RE: MAA - hax - easy win Posted on: 07/11/2015 10:13am
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Hello to all, whereas in file XMLs can alter only the variable values ​​, my idea would be to try to alter the outcome of the roulette wheel, as in this case the data is processed locally and then sent to their servers for which they have forced to accept it as valid.
What do you think?

RE: MAA - hax - easy win Posted on: 07/11/2015 11:57am
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Marvelhack Posted on: 07/11/2015 6:13am

Hello to all, whereas in file XMLs can alter only the variable values ​​, my idea would be to try to alter the outcome of the roulette wheel, as in this case the data is processed locally and then sent to their servers for which they have forced to accept it as valid.
What do you think?



Ummm, no, The local system just sends the outcome of the battle. The server then checks whether it is valid or not and then only gives us the roulette and the reward. Look around a little in Charles and the requests and response.
(At least, that's what I found. I would be far more than happy to be proven wrong)




Just let me sleep.

RE: MAA - hax - easy win Posted on: 07/11/2015 1:05pm
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atultiriri Posted on: 07/11/2015 7:57am
Marvelhack Posted on: 07/11/2015 6:13am

Hello to all, whereas in file XMLs can alter only the variable values ​​, my idea would be to try to alter the outcome of the roulette wheel, as in this case the data is processed locally and then sent to their servers for which they have forced to accept it as valid.
What do you think?



Ummm, no, The local system just sends the outcome of the battle. The server then checks whether it is valid or not and then only gives us the roulette and the reward. Look around a little in Charles and the requests and response.
(At least, that's what I found. I would be far more than happy to be proven wrong)


According to me it's possible like weigth of drops, there are many calls to roulete as in follow list:
(and in xmls file is possible to alter their weight ) :)

    rouletteWidget_spin
    dailyRewardRespin_Tooltip_Title
    rouletteWidget_respin
    rouletteWidget_spinAgain
    lootTableRewards
    lootTableReward
    lootTable
    lootTables
 
According to me we need to find only the correct way to know how alter id items weight in lootTables that there are in xmls :)
 

After many attempts I managed to find one of the items of the table loottable of spec ops 28, but i do not remember how works the weight. For example, <weight>0.15</weight>, what is highest value that I can set? Thx all for support

RE: MAA - hax - easy win Posted on: 07/11/2015 2:35pm
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A1 to A0 architect.
Marvelhack Posted on: 07/11/2015 9:05am
atultiriri Posted on: 07/11/2015 7:57am
Marvelhack Posted on: 07/11/2015 6:13am

Hello to all, whereas in file XMLs can alter only the variable values....
....have forced to accept it as valid.
 



Ummm, no, The local system just sends the outcome of the battle. The server then checks whether it is valid or not and then only gives us the roulette and the reward. Look around a little in Charles and the requests and response.
(At least, that's what I found. I would be far more than happy to be proven wrong)


According to me it's possible
According to me we need to find only the correct way to know how alter id items weight in lootTables that there are in xmls :)


CAN WE DO THIS?

no, the server rejects it as invalid

ACCORDING TO ME IT'S POSSIBLE LET'S DO THIS





That is literally what you sound like to me. We know you can't mess with the roulette; there's a check for data accuracy, it will fail, and you will get a CVE. if "Accordin to [you] it will work", then do it, and return with your results. Don't urge all the Charles hackers to follow a useless path because "according to [you] it works" It's a waste of time. 
 
i got 3 waves of Suturs to appear in 1.12.5, it looked neat, but I got lesws XP than the normal fight, and of course, a CVE. You can change the roulettews <tableId> in charles, and enjoy your CVE when the roulette loads. You can slso replace all the items on the roulette (<itemId> or maybe <rewardId> and enjoy your CVE when the roulette shows. Even if you prevent the CVE from showing, my rerwiting rules to replace the resule:nnn line in the response of a CVE, to a result:0 which is one of the expected values, it will not record the item. 
 
If you change the Unstable-ISO to an item of your choice, it will drop, and appear in your inventory. If you refresh, it disappears. If you spend any dropped gold, you get a refresh, if you equip force dropped items, you get a CVE.

If you have an idea, do the work, take notes, and report what you've discovered. 
 
Totally not mad, but when you suggest something we know doesn't work, and then say "according to me it's possible" you sound like an idiot. I don't think you're an idiot, but you sound like one when you say things like that.


Here's an idea for everyone: do a normal mission like 1.1.1 and kill the boss, look at the Charles rewsponse when you finish the mission, and save the response in Notepad++
Now do a run with an <xp> hack with give you jillions for beating Viper (the boss of 1.1.1) and when you end the mission, you'll get a CVE - look at the Charles response andn see what's different.

Now, do another run with the <xp> alterations, after you begin the battle, enable a breakpoint on n7-web-live.whatever.playdom.com - when the battle ends, you get the breakpoint, and you can see the crash information which is about to cause a refresh - mess with it, or maybe mess with 1 or two lines of it. Look at athe number beside "status" - what is the number now? What waws the number when the battle was successful?

Everybody - do stuff.


 




atdt *67