XML files and codes
xml files for Marvel Avengers Alliance
RE: XML files and codes Posted on: 06/13/2015 1:56am
Quote Post
A1 to A0 architect.

This brainstorming is awesome. As for curl vs wget, I'd recommend using cUrl for these, just so you're using the same program. It's just easire to grab missions 101-112 with cUrl because the syntax is easy. 
 
cUrl it up!

> lol.. I was ttyping this out while you was noticing you missed it.. hehe
 
That's funny; we both notice there's an update and we know we need to let konghack know. :) 
 
we live......to give




atdt *67
RE: XML files and codes Posted on: 06/13/2015 4:18am
Quote Post
Your (mostly) friendly neighborhood MAA-Mod

THANKS @Jarly for the stock files, and thanks also for the curl method

heres the newest update, 20150611123144:
https://mega.co.nz/#!tM8UmYDI!AUgnx8LH2rRA3q-pFdp9Eb-7sT_mLkcS9HGfKdzNsmU

=======================================================================

changes made to mission xmls (Mission [101-112, 201-2XX], Daily (901), and SpecOp (10XX) XMLs Contain all listed hax), 
    makes boss scores better, by replacing mini boss score multiplyer with boss score multiplyer
        <bossType>mini</bossType>  ->  <bossType>main</bossType>

    changes damage rate of enemy attacks
        <maxDmg>.*</maxDmg> -> <maxDmg>10000.465</maxDmg>
        <minDmg>.*</minDmg> -> <minDmg>10000.388</minDmg>

    maxes out in combat item drop rates
        <inCombatDropRateKo>.*</inCombatDropRateKo>  ->  <inCombatDropRateKo>1.15</inCombatDropRateKo>
        <inCombatDropRateHit>.*</inCombatDropRateHit>  ->  <inCombatDropRateHit>1.04</inCombatDropRateHit>

    to make enemies attack themselves
        <actionType>.*</actionType> -> <actionType>myTeam</actionType>
        <statusEffects>.*</statusEffects> -> <statusEffects>Rest</statusEffects>

=======================================================================

changes made to client.xml (these hax are implemented among different files with the intention that the files are interchangeable, to apply different hax depending upon the desired effect)
    replaces user with AI
        <controller>UserController</controller> -> <controller>ScriptableAIController</controller>

    Impossibly high score attained when defeating boss
        find: <name>cbns_m_boss</name>
        then change the following line:
            <value>5</value> -> <value>50000</value>
    
    as is quicksilver wasnt OP enough already
        find: <animationId>quicksilver_multipunch</animationId>
        then modify the values of the following lines: 
            <criticalChance>1000.0</criticalChance>
            <hitChance>1000.0</hitChance>
            <maxDmg>1000.102</maxDmg>
            <minDmg>1000.085</minDmg>

    Recharging stamina kills enemies
        find: <dispName>recharge</dispName>
        then replace the following lines:
            <actionType>defense</actionType> -> <actionType>area</actionType>
            <critical>1.0</critical> -> <critical>100.9</critical>
            <criticalChance>0.0</criticalChance> -> <criticalChance>1000.0</criticalChance>
            <maxDmg>0.0</maxDmg> -> <maxDmg>40.999</maxDmg>
            <minDmg>0.0</minDmg> -> <minDmg>40.800</minDmg>

RE: XML files and codes Posted on: 06/13/2015 4:21am
Quote Post
kirbyonwarpstar Posted on: 06/13/2015 12:18am

THANKS @Jarly for the stock files, and thanks also for the curl method

heres the newest update, 20150611123144:
https://mega.co.nz/#!tM8UmYDI!AUgnx8LH2rRA3q-pFdp9Eb-7sT_mLkcS9HGfKdzNsmU

=======================================================================

changes made to mission xmls (Mission [101-112, 201-2XX], Daily (901), and SpecOp (10XX) XMLs Contain all listed hax), 
    makes boss scores better, by replacing mini boss score multiplyer with boss score multiplyer
        <bossType>mini</bossType>  ->  <bossType>main</bossType>

    changes damage rate of enemy attacks
        <maxDmg>.*</maxDmg> -> <maxDmg>10000.465</maxDmg>
        <minDmg>.*</minDmg> -> <minDmg>10000.388</minDmg>

    maxes out in combat item drop rates
        <inCombatDropRateKo>.*</inCombatDropRateKo>  ->  <inCombatDropRateKo>1.15</inCombatDropRateKo>
        <inCombatDropRateHit>.*</inCombatDropRateHit>  ->  <inCombatDropRateHit>1.04</inCombatDropRateHit>

    to make enemies attack themselves
        <actionType>.*</actionType> -> <actionType>myTeam</actionType>
        <statusEffects>.*</statusEffects> -> <statusEffects>Rest</statusEffects>

=======================================================================

changes made to client.xml (these hax are implemented among different files with the intention that the files are interchangeable, to apply different hax depending upon the desired effect)
    replaces user with AI
        <controller>UserController</controller> -> <controller>ScriptableAIController</controller>

    Impossibly high score attained when defeating boss
        find: <name>cbns_m_boss</name>
        then change the following line:
            <value>5</value> -> <value>50000</value>
    
    as is quicksilver wasnt OP enough already
        find: <animationId>quicksilver_multipunch</animationId>
        then modify the values of the following lines: 
            <criticalChance>1000.0</criticalChance>
            <hitChance>1000.0</hitChance>
            <maxDmg>1000.102</maxDmg>
            <minDmg>1000.085</minDmg>

    Recharging stamina kills enemies
        find: <dispName>recharge</dispName>
        then replace the following lines:
            <actionType>defense</actionType> -> <actionType>area</actionType>
            <critical>1.0</critical> -> <critical>100.9</critical>
            <criticalChance>0.0</criticalChance> -> <criticalChance>1000.0</criticalChance>
            <maxDmg>0.0</maxDmg> -> <maxDmg>40.999</maxDmg>
            <minDmg>0.0</minDmg> -> <minDmg>40.800</minDmg>



Fast as always kirby.

RE: XML files and codes Posted on: 06/14/2015 8:45am
Quote Post
kirbyonwarpstar Posted on: 06/13/2015 12:18am

THANKS @Jarly for the stock files, and thanks also for the curl method

heres the newest update, 20150611123144:
https://mega.co.nz/#!tM8UmYDI!AUgnx8LH2rRA3q-pFdp9Eb-7sT_mLkcS9HGfKdzNsmU

=======================================================================

changes made to mission xmls (Mission [101-112, 201-2XX], Daily (901), and SpecOp (10XX) XMLs Contain all listed hax), 
    makes boss scores better, by replacing mini boss score multiplyer with boss score multiplyer
        <bossType>mini</bossType>  ->  <bossType>main</bossType>

    changes damage rate of enemy attacks
        <maxDmg>.*</maxDmg> -> <maxDmg>10000.465</maxDmg>
        <minDmg>.*</minDmg> -> <minDmg>10000.388</minDmg>

    maxes out in combat item drop rates
        <inCombatDropRateKo>.*</inCombatDropRateKo>  ->  <inCombatDropRateKo>1.15</inCombatDropRateKo>
        <inCombatDropRateHit>.*</inCombatDropRateHit>  ->  <inCombatDropRateHit>1.04</inCombatDropRateHit>

    to make enemies attack themselves
        <actionType>.*</actionType> -> <actionType>myTeam</actionType>
        <statusEffects>.*</statusEffects> -> <statusEffects>Rest</statusEffects>

=======================================================================

changes made to client.xml (these hax are implemented among different files with the intention that the files are interchangeable, to apply different hax depending upon the desired effect)
    replaces user with AI
        <controller>UserController</controller> -> <controller>ScriptableAIController</controller>

    Impossibly high score attained when defeating boss
        find: <name>cbns_m_boss</name>
        then change the following line:
            <value>5</value> -> <value>50000</value>
    
    as is quicksilver wasnt OP enough already
        find: <animationId>quicksilver_multipunch</animationId>
        then modify the values of the following lines: 
            <criticalChance>1000.0</criticalChance>
            <hitChance>1000.0</hitChance>
            <maxDmg>1000.102</maxDmg>
            <minDmg>1000.085</minDmg>

    Recharging stamina kills enemies
        find: <dispName>recharge</dispName>
        then replace the following lines:
            <actionType>defense</actionType> -> <actionType>area</actionType>
            <critical>1.0</critical> -> <critical>100.9</critical>
            <criticalChance>0.0</criticalChance> -> <criticalChance>1000.0</criticalChance>
            <maxDmg>0.0</maxDmg> -> <maxDmg>40.999</maxDmg>
            <minDmg>0.0</minDmg> -> <minDmg>40.800</minDmg>



thank you

RE: XML files and codes Posted on: 06/14/2015 4:22pm
Quote Post

Okay, so can this be used with KHUT?

RE: XML files and codes Posted on: 06/14/2015 9:22pm
Quote Post
take it easy
wmumascot Posted on: 06/14/2015 12:22pm

Okay, so can this be used with KHUT?



Yes, this can be use with KHUT ;)




I revel in my anonymity. But when I'm at a specific event and gamers are there, they'll recognise me.

RE: XML files and codes Posted on: 06/22/2015 9:00am
Quote Post
kirbyonwarpstar Posted on: 06/13/2015 12:18am

THANKS @Jarly for the stock files, and thanks also for the curl method

heres the newest update, 20150611123144:
https://mega.co.nz/#!tM8UmYDI!AUgnx8LH2rRA3q-pFdp9Eb-7sT_mLkcS9HGfKdzNsmU

=======================================================================

changes made to mission xmls (Mission [101-112, 201-2XX], Daily (901), and SpecOp (10XX) XMLs Contain all listed hax), 
    makes boss scores better, by replacing mini boss score multiplyer with boss score multiplyer
        mini  ->  main

    changes damage rate of enemy attacks
        .* -> 10000.465
        .* -> 10000.388

    maxes out in combat item drop rates
        .*  ->  1.15
        .*  ->  1.04

    to make enemies attack themselves
        .* -> myTeam
        .* -> Rest

=======================================================================

changes made to client.xml (these hax are implemented among different files with the intention that the files are interchangeable, to apply different hax depending upon the desired effect)
    replaces user with AI
        UserController -> ScriptableAIController

    Impossibly high score attained when defeating boss
        find: cbns_m_boss
        then change the following line:
            5 -> 50000
    
    as is quicksilver wasnt OP enough already
        find: quicksilver_multipunch
        then modify the values of the following lines: 
            1000.0
            1000.0
            1000.102S
            1000.085

    Recharging stamina kills enemies
        find: recharge
        then replace the following lines:
            defense -> area
            1.0 -> 100.9
            0.0 -> 1000.0
            0.0 -> 40.999
            0.0 -> 40.800


first thx alot for the XML files working great :)
i am asking if we can replace hero id of depoly if we dont have that 1 so we can complete SPec ops or event chapter of season 2 i k its silly but it would be great in spec ops save 25/30 gold i will try to figure out more about that from the 1027.xml about heros ID and try i hope it ends with no CVE do u have any idea about that ?! :) 

RE: XML files and codes Posted on: 06/22/2015 12:28pm
Quote Post

Sorry if I sound funny but what is curl?
Edit: Never mind, I googled. Sorry to bother :)




Just let me sleep.

RE: XML files and codes Posted on: 06/26/2015 1:02am
Quote Post
A1 to A0 architect.

Version:  20150624165453
https://mega.co.nz/#!eZk1HYha!ikhqxiAKinZvs7XPTDvwcKXF-iBqpRf8rxPwNxZQXAk 
 
passes it to kirby...




atdt *67
RE: XML files and codes Posted on: 06/26/2015 3:42pm
Quote Post
Your (mostly) friendly neighborhood MAA-Mod

oops, on vacation and interwebs in hotel very poor................

heres the newest update, 20150624165453:
https://mega.co.nz/#!IEFBGDDJ!I0-9lKoOGlXUjYQNGswEkXJeQkVDUo2t7y0RCAtHMDw

another trick i learned is that you can export your local mappings in charles. then insead of remapping each file, you can just go into the exported file, and change the url from "last times update number" -> 20150624165453. save the file when finished, then import it with charles.

pretty sure PD made changes to the xmls to disinclude droprates.
someone with moe knowledge of what the xmls are supposed to look like might be able to say more on the matter.
anyway here are the changes made (or possibly not made as in the case of the droprates):
=======================================================================

changes made to mission xmls (Mission [101-112, 201-2XX], Daily (901), and SpecOp (10XX) XMLs Contain all listed hax), 
    makes boss scores better, by replacing mini boss score multiplyer with boss score multiplyer
        <bossType>mini</bossType>  ->  <bossType>main</bossType>

    changes damage rate of enemy attacks
        <maxDmg>.*</maxDmg> -> <maxDmg>10000.465</maxDmg>
        <minDmg>.*</minDmg> -> <minDmg>10000.388</minDmg>

    maxes out in combat item drop rates
        <inCombatDropRateKo>.*</inCombatDropRateKo>  ->  <inCombatDropRateKo>1.00</inCombatDropRateKo>
        <inCombatDropRateHit>.*</inCombatDropRateHit>  ->  <inCombatDropRateHit>1.00</inCombatDropRateHit>

    to make enemies attack themselves
        <actionType>.*</actionType> -> <actionType>myTeam</actionType>
        <statusEffects>.*</statusEffects> -> <statusEffects>Rest</statusEffects>

=======================================================================

changes made to client.xml (these hax are implemented among different files with the intention that the files are interchangeable, to apply different hax depending upon the desired effect)
    replaces user with AI
        <controller>UserController</controller> -> <controller>ScriptableAIController</controller>

    as is quicksilver wasnt OP enough already
        find: <animationId>quicksilver_multipunch</animationId>
        then modify the values of the following lines: 
            <criticalChance>1000.0</criticalChance>
            <hitChance>1000.0</hitChance>
            <maxDmg>1000.102</maxDmg>
            <minDmg>1000.085</minDmg>

    Impossibly high score attained when defeating boss
        find: <name>cbns_m_boss</name>
        then change the following line:
            <value>5</value> -> <value>50000</value>
    
    Recharging stamina kills enemies
        find: <dispName>recharge</dispName>
        then replace the following lines:
            <actionType>defense</actionType> -> <actionType>area</actionType>
            <critical>1.0</critical> -> <critical>100.9</critical>
            <criticalChance>0.0</criticalChance> -> <criticalChance>1000.0</criticalChance>
            <maxDmg>0.0</maxDmg> -> <maxDmg>40.999</maxDmg>
            <minDmg>0.0</minDmg> -> <minDmg>40.800</minDmg>

RE: XML files and codes Posted on: 06/27/2015 1:16am
Quote Post
A1 to A0 architect.

It looks like the drop rates are in place and the same as always. I only checked 101.xml, but everything seemed the same.

 




atdt *67
RE: XML files and codes Posted on: 06/27/2015 2:07am
Quote Post

I've read a lot of stuff and am not sure what I'm doing wrong, but is there any particular guide that anyone can suggest to get Charles to work, or failing that, KHUT?

RE: XML files and codes Posted on: 06/27/2015 3:26am
Quote Post
Warr Posted on: 06/26/2015 10:07pm

I've read a lot of stuff and am not sure what I'm doing wrong, but is there any particular guide that anyone can suggest to get Charles to work, or failing that, KHUT?


this topic might have what you need

https://konghack.com/topic/9667-maa__hax__easy_win

RE: XML files and codes Posted on: 06/27/2015 8:35pm
Quote Post

I found a guide in that to get KHUT to work at least, and got it to work, but I'm still not sure what I'm doing wrong with Charles, and how I get to the step of adding these saved XMLs to things. I've seen posts in there that talk about Charles but never actually got it to work like in the screen caps, thus my question.

How hard is it to modify the XMLs when I actually get them? Is it just hunting down specific lines within a Notepad+ document?

RE: XML files and codes Posted on: 06/28/2015 11:25am
Quote Post
kirbyonwarpstar Posted on: 06/26/2015 11:42am

oops, on vacation and interwebs in hotel very poor................

heres the newest update, 20150624165453:
https://mega.co.nz/#!IEFBGDDJ!I0-9lKoOGlXUjYQNGswEkXJeQkVDUo2t7y0RCAtHMDw

another trick i learned is that you can export your local mappings in charles. then insead of remapping each file, you can just go into the exported file, and change the url from "last times update number" -> 20150624165453. save the file when finished, then import it with charles.

pretty sure PD made changes to the xmls to disinclude droprates.
someone with moe knowledge of what the xmls are supposed to look like might be able to say more on the matter.
anyway here are the changes made (or possibly not made as in the case of the droprates):
=======================================================================

changes made to mission xmls (Mission [101-112, 201-2XX], Daily (901), and SpecOp (10XX) XMLs Contain all listed hax), 
    makes boss scores better, by replacing mini boss score multiplyer with boss score multiplyer
        <bossType>mini</bossType>  ->  <bossType>main</bossType>

    changes damage rate of enemy attacks
        <maxDmg>.*</maxDmg> -> <maxDmg>10000.465</maxDmg>
        <minDmg>.*</minDmg> -> <minDmg>10000.388</minDmg>

    maxes out in combat item drop rates
        <inCombatDropRateKo>.*</inCombatDropRateKo>  ->  <inCombatDropRateKo>1.00</inCombatDropRateKo>
        <inCombatDropRateHit>.*</inCombatDropRateHit>  ->  <inCombatDropRateHit>1.00</inCombatDropRateHit>

    to make enemies attack themselves
        <actionType>.*</actionType> -> <actionType>myTeam</actionType>
        <statusEffects>.*</statusEffects> -> <statusEffects>Rest</statusEffects>

=======================================================================

changes made to client.xml (these hax are implemented among different files with the intention that the files are interchangeable, to apply different hax depending upon the desired effect)
    replaces user with AI
        <controller>UserController</controller> -> <controller>ScriptableAIController</controller>

    as is quicksilver wasnt OP enough already
        find: <animationId>quicksilver_multipunch</animationId>
        then modify the values of the following lines: 
            <criticalChance>1000.0</criticalChance>
            <hitChance>1000.0</hitChance>
            <maxDmg>1000.102</maxDmg>
            <minDmg>1000.085</minDmg>

    Impossibly high score attained when defeating boss
        find: <name>cbns_m_boss</name>
        then change the following line:
            <value>5</value> -> <value>50000</value>
    
    Recharging stamina kills enemies
        find: <dispName>recharge</dispName>
        then replace the following lines:
            <actionType>defense</actionType> -> <actionType>area</actionType>
            <critical>1.0</critical> -> <critical>100.9</critical>
            <criticalChance>0.0</criticalChance> -> <criticalChance>1000.0</criticalChance>
            <maxDmg>0.0</maxDmg> -> <maxDmg>40.999</maxDmg>
            <minDmg>0.0</minDmg> -> <minDmg>40.800</minDmg>



Thanks again kirby.