[Request] Battle Pirates.
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[Request] Battle Pirates.

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Last Updated: 10/06/2017 09:29

Battle Pirates

Trouble
Last Updated: 01/02/2015 00:57

Battle Pirates (request)

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Last Updated: 12/17/2010 03:15

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Battle Pirates (BP) is a MMORTS - a Massively Multiplayer Online Real-Time Strategy game you can play through Facebook or directly on kixeye.com/game/battlepirates. It features real-time battles against other players in which you can attack bases or go head to head in Fleet vs. Fleet. The game includes a high level of strategy in constructing fleets, gathering resources, and researching new technologies. There is no pause or suspend button in BP -- it goes on and on and on
Re: [Request] Battle Pirates. Posted on: 10/13/2011 12:57am
Quote Post
Quote from: "ScopeDown"
sarpel can you not post shit on other forums copied from here, that you didn't create yourself either.

That is how hacks get patched so fast and ban waves happen. I saw your post, edit and remove it. That forum has a lot of Kixeye spies.

agree  :!:  :!:
Re: [Request] Battle Pirates. Posted on: 10/13/2011 3:43am
Quote Post
anyone have updated code for instant repair and upgrade? thx in advance
Re: [Request] Battle Pirates. Posted on: 10/13/2011 2:45pm
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v64.v45

repair
d2 66 d5 0a a0
02 02 02 02 02

upgrade (code 1) + fortify (code 2)
62 06 a0 4f 57 01
02 02 02 4F 57 01

rocket
5d a7 05 d1 46 a7 05 01 a0
02 02 02 02 02 02 02 02 02
Re: [Request] Battle Pirates. Posted on: 10/13/2011 4:05pm
Quote Post
done and sorry
Re: [Request] Battle Pirates. Posted on: 10/13/2011 7:54pm
Quote Post
v.64 v.46

repair
d2 66 9e 0b a0
02 02 02 02 02

upgrade is same as 64.45

rocket
5d b0 05 d1 46 b0 05 01 a0
02 02 02 02 02 02 02 02 02

ps. if you want update by yourself this is how to update code
1. open game with sothink
2. click on actionscript tab and click raw data
3. search code that have same as this function

repair
 - search all:
Code: [Select]
       private function repairStart(param1:String) : void - search current as: (search some key line i.e. _as3_getproperty repairTime)
Code: [Select]
//d2
_as3_getlocal <2>
//66 9e 0b
_as3_getproperty repairTime
//a0
_as3_add
you'll get a code like this
Code: [Select]
d2 66 9e 0b 0a
upgrade
 - search all:
Code: [Select]
       public function UpgradeB(param1:int, param2:Boolean = true, param3:Boolean = false) : void - search current as:
Code: [Select]
//62 06
_as3_getlocal <6>
//a0
_as3_add
//4f 57 01
_as3_callpropvoid Set(param count:1)

rocket
 - search all:
Code: [Select]
       public function rocketBuildStart(param1:int, param2:Boolean = true, param3:Boolean = false) : void - search current as:
Code: [Select]
//5d b0 05
_as3_findpropstrict getBuildTime
//d1
_as3_getlocal <1>
//46 b0 05 01
_as3_callproperty getBuildTime(param count:1)
//a0
_as3_add
Re: [Request] Battle Pirates. Posted on: 10/13/2011 11:52pm
Quote Post
how bout for hacks.checks??? anyone have??? and for resources???..
Re: [Request] Battle Pirates. Posted on: 10/14/2011 3:09am
Quote Post
wtf, they updated to v.64 v.49 :evil:
kixeye gone wild??
Re: [Request] Battle Pirates. Posted on: 10/14/2011 9:02am
Quote Post
v.64 v.49  (broken image removed)

repair
d2 66 87 0b a0
02 02 02 02 02

rocket
5d 9b 05 d1 46 9b 05 01 a0
02 02 02 02 02 02 02 02 02

*edit: added rocket
Re: [Request] Battle Pirates. Posted on: 10/14/2011 8:14pm
Quote Post
They're going to update nonstop I bet so less hacks.
Re: [Request] Battle Pirates. Posted on: 10/14/2011 8:31pm
Quote Post
v65.v2 now
Re: [Request] Battle Pirates. Posted on: 10/14/2011 8:42pm
Quote Post
we may need hackcheck code, anyone know where to look for?
Re: [Request] Battle Pirates. Posted on: 10/14/2011 9:48pm
Quote Post
v65.v3

some codes are longer for less updates (not guarantee it's work or not)

hackcheck
20 80 31 D5 20 80 03 D6 60 ?? ??
47 02 02 02 02 02 02 02 02 02 02

repair*
68 ?? ?? d0 d0 66 ?? ?? d2 66 ?? ?? a0 68 ?? ?? d0 d2
68 ?? ?? d0 d0 66 ?? ?? 02 02 02 02 02 68 ?? ?? d0 d2

instresearch
62 04 66 ?? ?? A0 4F ?? 01
02 02 02 02 02 02 4F ?? 01

shipbuild + refit
D0 D0 66 ?? ?? 62 06 A0
D0 D0 66 ?? ?? 02 02 02

instup*
62 06 a0 4f ?? 01 10 25 00 00
02 02 02 4f ?? 01 10 25 00 00

instturret
d0 d1 46 ?? ?? 01 a0
02 02 02 02 02 02 02

instbuild
5D 01 D0 66 ?? 24 01 46 ?? ?? 01 46 01 01 A0
02 02 02 02 02 02 02 02 02 02 02 02 02 02 02

instrockets*
5d ?? ?? d1 46 ?? ?? 01 a0 4f ?? 01 d0
02 02 02 02 02 02 02 02 02 4f ?? 01 d0

insfortify*
62 06 a0 4f ?? 01 d0 26
02 02 02 4f ?? 01 d0 26

p.s. for hackcheck
 - search all
        public static function Check() : void
 - select checker
 - function
_as3_pushnull
_as3_coerce com.waterworld.entities::BuildingFoundation
_as3_setlocal <1>
_as3_pushnull
_as3_coerce Object
_as3_setlocal <2>
_as3_getlex _gen
Re: [Request] Battle Pirates. Posted on: 10/15/2011 12:33pm
Quote Post
thx goodknife for on time update and it is really smart to use wild card code.  (broken image removed)  (broken image removed)
Fellows who benefit should give him karma like I did ^_~
Re: [Request] Battle Pirates. Posted on: 10/15/2011 12:47pm
Quote Post
Insta res would be much appreciated for latest version, thanx for the work some of you guy's put in, first time posting but appreciate all the help I've found here  (broken image removed)
Re: [Request] Battle Pirates. Posted on: 10/15/2011 7:40pm
Quote Post
new resources code  (broken image removed)

free repair (change all 4 aob that show up)
60 ?? 24 ?? d3 66 ?? 01 4f ?? 02 02
02 02 02 02 02 02 02 02 02 02 02 02

this code make you repair fleets without cost and if you cancel repair you'll get free resources  :twisted: