[Request] Battle Pirates.
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[Request] Battle Pirates.

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Last Updated: 10/06/2017 09:29

Battle Pirates

Trouble
Last Updated: 01/02/2015 00:57

Battle Pirates (request)

-migrated-
Last Updated: 12/17/2010 03:15

Sorry, there are no badges available for this game.

Game Dscription
Battle Pirates (BP) is a MMORTS - a Massively Multiplayer Online Real-Time Strategy game you can play through Facebook or directly on kixeye.com/game/battlepirates. It features real-time battles against other players in which you can attack bases or go head to head in Fleet vs. Fleet. The game includes a high level of strategy in constructing fleets, gathering resources, and researching new technologies. There is no pause or suspend button in BP -- it goes on and on and on
Re: [Request] Battle Pirates. Posted on: 02/15/2012 1:04pm
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whats the latest working swf anyone?
Re: [Request] Battle Pirates. Posted on: 02/15/2012 3:07pm
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here ya go Slowmo  :lol:  :lol: ...hippie party barges V0.2 lol

they still need work, going to do the helm up somehow and maybe take out the cargo boxes and put in a sand volley ball court..

the water is weird..played with it after the neon incident now its a bit dark. has a Alfred Hitchcock meet's psychedelia feel to the game atm  :geek:
(broken image removed)
Re: [Request] Battle Pirates. Posted on: 02/15/2012 8:15pm
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v1r11, replace your jump with returnvoid if you can't get anything to work. It worked for me, that's theo nly thing that worked.
Re: [Request] Battle Pirates. Posted on: 02/15/2012 10:03pm
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comm on slowmo , release a swf that kill us (broken image removed) i like your SWFs  :lol:
Re: [Request] Battle Pirates. Posted on: 02/15/2012 10:45pm
Quote Post
Hey guys, any ideas on why this happens?
:::

AoBs by 0M3G4, LUA by Gyan1010
 
APPLYING HACKS
Disable Hack Checking - Not Found
Disable Hack Logging 1 - Not Found
Disable Hack Logging 2 - Not Found
Generators are full instantly (on Bank) - Not Found
Resources are free in the store - Not Found
Most tasks are Instant - Not Found
Instant Ship Repair - Not Found
XP Freeze - Not Found
Blueprints Unlocked Temporarily - Not Found
========================================= END
Re: [Request] Battle Pirates. Posted on: 02/15/2012 11:05pm
Quote Post
Because they have upgraded the game
Re: [Request] Battle Pirates. Posted on: 02/15/2012 11:08pm
Quote Post
Quote from: "mebruler"
Hey guys, any ideas on why this happens?
:::

AoBs by 0M3G4, LUA by Gyan1010
 
APPLYING HACKS
Disable Hack Checking - Not Found
Disable Hack Logging 1 - Not Found
Disable Hack Logging 2 - Not Found
Generators are full instantly (on Bank) - Not Found
Resources are free in the store - Not Found
Most tasks are Instant - Not Found
Instant Ship Repair - Not Found
XP Freeze - Not Found
Blueprints Unlocked Temporarily - Not Found
========================================= END

guessing they couldn't be found... :?

they probably updated changing the AoB's...they are getting to where they do that very regularly
Re: [Request] Battle Pirates. Posted on: 02/16/2012 12:02am
Quote Post
ok guys here is my last release  (broken image removed)  i added the /drachulls , /hammerheads and /blueprints ...
All blueprints (/blueprints)
x4 map speed
all drachulls (/dracHulls)
all hammerheads (/hammerHeads)
instant everything

http://www.mediafire.com/?q2885gtfxz6h1p0

have fun  :lol:
Re: [Request] Battle Pirates. Posted on: 02/16/2012 12:14am
Quote Post
Quote from: "Sub-Zero"
ok guys here is my last release  (broken image removed)  i added the /drachulls , /hammerheads and /blueprints ...
All blueprints (/blueprints)
x4 map speed
all drachulls (/dracHulls)
all hammerheads (/hammerHeads)
instant everything

http://www.mediafire.com/?q2885gtfxz6h1p0

have fun  :lol:

Im not really familiar with swf files. So do you mind attaching instructions?
Re: [Request] Battle Pirates. Posted on: 02/16/2012 12:16am
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Lol , use it with fiddler m8
Re: [Request] Battle Pirates. Posted on: 02/16/2012 12:39am
Quote Post
Quote from: "Sub-Zero"
Lol , use it with fiddler m8
Not familiar with fiddler. x.x
Re: [Request] Battle Pirates. Posted on: 02/16/2012 12:55am
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is there a tutorial for using .swf file I didn't see one in the faq
Re: [Request] Battle Pirates. Posted on: 02/16/2012 1:34am
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Yeah I just finished searching the forums, but I haven't found a detailed tut on how to use it with battle pirates. I might've missed something though
Re: [Request] Battle Pirates. Posted on: 02/16/2012 1:49am
Quote Post
Ok I found this guide for fiddler what else do I need to do?


2. Push browser's files thru Fiddler

In order to push your web browser traffic thru Fiddler, open Fiddler2 and leave it running, then open your FireFox and check the bottom toolbar. You should see a Fiddler drop-down menu at the bottom-right side of the browser. Click over the text "Fiddler: Disabled" and change it to "Force traffic to Fiddler". Now you should see all requests coming thru Fiddler window. In fact by forcing traffic to Fiddler you set-up a proxy in your browser and force all requests and responces going to Fiddler first and then to the address you are trying to access. In other words, Fiddler is in the middle between your browser and Internet, and handles all the requests going out and in.

Note: For the purpose of hacking the game I strongly recommend every time you do any change (before refresh the web page) you click over the Fiddler toolbar in FireFox and select "Clear FireFox Cache"!


The next step is to configure Fiddler Autoresponder - this is one of the most powerful tool of this software giving you the option to "inject" your own file instead of the one coming from the original server.


Open Fiddler and search for the tab called AutoResponder on the right side of the screen. In this tab enable "Enable automatic responses" and "Unmatched requests passthrough" checkboxes, then click "Add..." button in order to add a rule. In the "Rule Editor" at the bottom of this tab you have to specify two fields - the first one is the address of the original request (the flash file) and the second one will be the path to the local swf file you saved in the previous step.
In our case the first column will be set to


"EXACT:http://bp-fb4.cdn.kixeye.com/bpfb/game/game-v78.v7890.swf" (without the quotes)

and the second will be  

"C:UsersUserXDesktopgame-v78.v7890.swf" (in your case the second field will be slightly different depending on your local machine path).

If you are more proficient in writing rules, you can also specify a RegEx  - "regex:.*bpfb.*game.*.swf" (without the quotes)

After you specify those columns press the button "Save" and your rule should be defined.

After this step you made your browser getting the Battle Pirates game from your local machine, by giving you the options to manipulate the file and applying your own changes. Even though the file is read from your local machine, your in-game settings will be stored at the BP server because the flash file communicates with their servers.

so what is the last Step?
Re: [Request] Battle Pirates. Posted on: 02/16/2012 2:19am
Quote Post
Ok this should help everyone who is not good with fiddler. I did it and it works!!!

I found this on the web


The short story of what we are going to do is :

Downloading the flash game (swf file), make some changes within the code (bytecode) and push our changed file to the browser by using an AutoResponder. Lets get started.


1. Lets download the game client locally (the flash file), so then we can apply some changes.

Start with open your FireFox and navigate to your Facebook account and start playing the game. The last time I played this game the address was apps.facebook.com/battlepirates/. When you game is loaded and you see your base (means your game client is downloaded into your browser) we can proceed with downloading the SWF file locally. Right click over "Leaderboards" link (without open the link itself) and select "Inspect Element" from the drop-down menu.

A "FireBug" window will be open and you will see the HTML source of the game window. Take a look slightly below and you will find an HTML tag "<div id="content">" - expand it.

Inside this HTML tag you will see 2 Flash object are loaded into your browser - game-vXX.vXX.swf. Apparently we need to download the game sfw file. not the friends.vX.swf

Copy the whole address of the game swf file (in my case it is http://bp-fb4.cdn.kixeye.com/bpfb/game/ ... .v7890.swf) and download it by using your favorite download manager. My personal choice is a Firefox plug-in called DownThemAll, but you can use whatever you are used to for downloading Internet files. You can also download the file by open the address http://bp-fb4.cdn.kixeye.com/bpfb/game/ ... .v7890.swf in your browser (in a separate tab) and use "Save page as..." from the File menu of your browser. Place the file into an easy-to-find location at your local machine. I did place it over my Windows Desktop.

Note: Bear in mind that the game is still in Beta phase and Kixeye changes the version (a.k.a the name of the game file) very often, which means you should apply the hacks you have written every time they change the major version.

2. Push browser's files thru Fiddler

In order to push your web browser traffic thru Fiddler, open Fiddler2 and leave it running, then open your FireFox and check the bottom toolbar. You should see a Fiddler drop-down menu at the bottom-right side of the browser. Click over the text "Fiddler: Disabled" and change it to "Force traffic to Fiddler". Now you should see all requests coming thru Fiddler window. In fact by forcing traffic to Fiddler you set-up a proxy in your browser and force all requests and responces going to Fiddler first and then to the address you are trying to access. In other words, Fiddler is in the middle between your browser and Internet, and handles all the requests going out and in.

Note: For the purpose of hacking the game I strongly recommend every time you do any change (before refresh the web page) you click over the Fiddler toolbar in FireFox and select "Clear FireFox Cache"!


The next step is to configure Fiddler Autoresponder - this is one of the most powerful tool of this software giving you the option to "inject" your own file instead of the one coming from the original server.


Open Fiddler and search for the tab called AutoResponder on the right side of the screen. In this tab enable "Enable automatic responses" and "Unmatched requests passthrough" checkboxes, then click "Add..." button in order to add a rule. In the "Rule Editor" at the bottom of this tab you have to specify two fields - the first one is the address of the original request (the flash file) and the second one will be the path to the local swf file you saved in the previous step.
In our case the first column will be set to


"EXACT:http://bp-fb4.cdn.kixeye.com/bpfb/game/game-v78.v7890.swf" (without the quotes)

and the second will be


"C:UsersUserXDesktopgame-v78.v7890.swf" (in your case the second field will be slightly different depending on your local machine path).



If you are more proficient in writing rules, you can also specify a RegEx  - "regex:.*bpfb.*game.*.swf" (without the quotes)


After you specify those columns press the button "Save" and your rule should be defined.

After this step you made your browser getting the Battle Pirates game from your local machine, by giving you the options to manipulate the file and applying your own changes. Even though the file is read from your local machine, your in-game settings will be stored at the BP server because the flash file communicates with their servers.

Just rename the swf file you get here to game-v78.v7890.swf then after you finish the steps above the just refresh your game and wellah!!!!

Here is the link to the page where I found this it has images and more info

https://sites.google.com/site/howtohackafacebookgame/games-archive/battle-pirates

I hope this helps !!