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strange, now tamed monster hack messes the game up if you activate it before the game loads
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Quote from: "jadshajsh" strange, now tamed monster hack messes the game up if you activate it before the game loadsDidn't really test everything fully as now I'm lvl 50 it just seems a little boring/got nothing to really do... Fixed; Code: [Select] //tamedmonster |
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lol, they updated again 1.12.1.22
here is godmode+maxdamage+speed+energy req+mob vac while i update some more: Code: [Select] [ENABLE] |
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update again..shit...new code please..
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Quote from: "pian9866" update again..shit...new code please.. look at the post RIGHT above yours.. i updated a few of them, im kinda new so im gonna take some time unless someone else does it |
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jadshajsh
thank...i wait for other hack.. |
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sry content was wrong
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where do you find monsters never walk
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Was sleeping =P
Gimme an hour =) |
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i got collect 1&2
collect1 66 d9 0a 12 2e to 66 d9 0a 11 2e collect2 1e 2a a2 0c 45 to 7f 2a a2 0c 45 dont know where to find 3+4 also dont know where monsters dont walk, no miss, range and aoe radius are -_- |
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Try these =)
1.12.1.22 Update: Code: [Select] [ENABLE] Fairy Maps:Code: [Select] //monstervac Edit: derp collection 3 was there twice, fixed monstervac aswell...Updating takes me about 45~50mins each time, however that was before I compiled a list of where each hack was found... Was using other peoples lists before but there isn't really a complied list. Next time I'd guess 30~35mins after starting. Personally since I know what I'm looking for now I just use this list: Harvest: Action.Logic.Creature.UserStructure.Action.Harvest -> Function Initilize Speed: Action.Logic.Creature.UserStructure.Action.MoveToTargetPosition -> Function execute Tamed Monster: Action.Graphics.TamedMonsterRenderer -> Function draw Skill Range: Action.Logic.SkillSystem.Skill -> Function Range AoE Radius: Action.Logic.SkillSystem.Skill -> Function Radius Monstervac: Action.Logic.Creature.MonsterStructure.Monster -> Function updateMonster God Mode: Action.Logic.Creature.MonsterStructure.Action.Attack -> Function execute No Walk: Action.Logic.Creature.MonsterStructure.Action.Stand -> Function execute Respawn: Action.Logic.Creature.MonsterStructure.Action.Regen -> Function Initilize Max Damage: Action.Formular.FormularFacade -> Function calcAttackDamage No Miss: Action.Formular.FormularFacade -> Function calcAttackDamage Energy Req: Action.UiSystem.UiFacade -> Function lowEnergyNotify Collection1: Action.Logic.FieldDropCollectionStructure.FieldDropCollection -> Function Update Collection2: Action.Logic.FieldDropCollectionStructure.FieldDropCollection.Action.Pickup -> Function execute Collection3: Action.Logic.FileDropItemStructure.FieldDropCollection -> Function Update Collection4: Action.Logic.FileDropItemStructure.FieldDropCollection.Action.Pickup -> Function execute An easy way to learn is just to open 2 versions which has all hacks done, use the first version's hacks to find where each change was done. Once you have found that out, open the 2nd one and try to update the hacks for yourself then use the finished list to check if you were correct. |
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monster vac do not work
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Quote from: "37192846" monster vac do not workFixed already =) |
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Thanks 00100010, for code updated
it work fine (broken image removed) |
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thanks 00100010 for telling me where to find them =D
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