Additional Info
|
The second script is ok |
Additional Info
|
Thank you good work |
Additional Info
|
yes thank you for the new script.. |
Additional Info
|
real_slow_one Posted on: 02/17/2014 12:52am yes thank you for the new script.. I am who I am because I was who I was |
Additional Info
|
haenawolf Posted on: 02/15/2014 11:12am updated:
|
Additional Info
|
super hack ......no need of trainer. |
Additional Info
|
Anyone got any other method to clear the gift queue faster? Or any other way to create a macro to rerun charles reload method to clear it, cause I can´t set much more than 1800 iterations, it gets charles too slowed down |
Additional Info
|
I would recommend trying to train someone like this, then observing the sequence, and see waht passes or fails. You might need to abort or execute a request. atdt *67 |
Additional Info
|
haenawolf Posted on: 02/16/2014 6:38am Please check if this script work for ce 6.3? Attached Files
|
Additional Info
|
Anyone got any other method to clear the gift queue faster? Or any other way to create a macro to rerun charles reload method to clear it, cause I can´t set much more than 1800 iterations, it gets charles too slowed down Found a way, limiting the recording and using the same session to avoid the memory overflowing issue, but the queue is infinite lol, got 1.5 billion and it´s still going |
Additional Info
|
code for isos bug gifts charles!!? |
Additional Info
|
Anyone got any other method to clear the gift queue faster? Or any other way to create a macro to rerun charles reload method to clear it, cause I can´t set much more than 1800 iterations, it gets charles too slowed down Found a way, limiting the recording and using the same session to avoid the memory overflowing issue, but the queue is infinite lol, got 1.5 billion and it´s still going
|
Additional Info
|
Not true, I can get around 10 requests a time, speeding the process |
Additional Info
|
the bottom line is how many requests your internet speed an system is setup to allow you to send an receive as well as the PD server an the speed of their connection that decides which works best for each person presently trying to flush this queue.. I have a right low DSL speed here (.4/1.1Mbps) but have my system speeds tweaked best I can give it.. an I am running a charles setting of a single session of just refreshing the gamesession an iterations of 4000 an concurrency of 20 and I am able to avoid the lockups an memory issues an gain round 65,000 new energy per run.. lol.. an so far I have wasted off well over 1 billion extra energy an unsure how close or far I might be from clearing this issue up.. lol.. but as I originally said it all depends on each users setup as to the best setting to use.. you have to try an test it a bit here an there for your own setup.. example I tried going to a iteration of 5000 but that is when charles gives me a few issues at times.. so I stepped it down to 4000 to see if that stopped those, and it did, but gives me the fastest run of this before the Spec Op is over an I am again 20 or 30 ISO short.. lmao.. so again you have to work with it a bit an know how your system will or wont perform when needed.. lol |
Additional Info
|
|