XML files and codes
xml files for Marvel Avengers Alliance
XML files and codes Posted on: 06/08/2015 11:39am
Quote Post

so currently many of the members are PM and asking for the xml files and all or wht changes should we do to the xml to get the things done so lets all ask and post it here

i hope everyone tht knows something wheter it be useless or usefull to post it so that others may get ideas for it ...so i am gonna post all that i know or can remember here 

cbns_f_victory  change the value from 500 to about 20000 (dont make it too high)

 <controller>UserController<controller>
 <controller>ScriptableAIController<controller>


<inCombatDropRateKo>*.*</inCombatDropRateKo>
​<inCombatDropRateKo>1000.01</inCombatDropRateKo>

<inCombatDropRateHit>*.*</inCombatDropRateHit>
<inCombatDropRateHit>1000.01</inCombatDropRateHit>

<bossType>mini</bossType>  ->  <bossType>main</bossType>
​<maxDmg>*.*</maxDmg> -> <maxDmg>10000.465</maxDmg>
<minDmg>*.*</minDmg> -> <minDmg>10000.388</minDmg>


<actionType>area</actionType> = <actionType>myTeam</actionType>
<statusTarget>enemy</statusTarget>  = <statusTarget>defense</statusTarget>

these are the only ones tht come to my mind now but i hope everyone comes and just posts everything they know here to help those who are new to xml files and all                           








 

RE: XML files and codes Posted on: 06/08/2015 1:08pm
Quote Post
Your (mostly) friendly neighborhood MAA-Mod

the newest version of the modded xmls.
included 101-112, 201-209, 901, and client
as usual PLEASE BE CAREFUL WITH THE HUGE SCORE HACK!
https://mega.co.nz/#!4JlUkJjQ!qfZKLrM8BVoJeUxSyZvuyfbFzrCZ0aGA8NRXmVLEhc0

=======================================================================
changes made to mission xmls
    makes boss scores better, by replacing mini boss score multiplyer with boss score multiplyer
        <bossType>mini</bossType>  ->  <bossType>main</bossType>

    changes damage rate of enemy attacks
        <maxDmg>.*</maxDmg> -> <maxDmg>10000.465</maxDmg>
        <minDmg>.*</minDmg> -> <minDmg>10000.388</minDmg>

    maxes out in combat item drop rates
        <inCombatDropRateKo>.*</inCombatDropRateKo>  ->  <inCombatDropRateKo>1.15</inCombatDropRateKo>
        <inCombatDropRateHit>.*</inCombatDropRateHit>  ->  <inCombatDropRateHit>1.04</inCombatDropRateHit>

    to make enemies attack themselves
        <actionType>.*</actionType> -> <actionType>myTeam</actionType>
        <statusEffects>.*</statusEffects> -> <statusEffects>Rest</statusEffects>

=======================================================================

changes made to client.xml
    replaces user with AI
        <controller>UserController</controller> -> <controller>ScriptableAIController</controller>

    Impossibly high score attained when defeating boss
        find: <name>cbns_m_boss</name>
        then change the following line:
            <value>5</value> -> <value>50000</value>
    
    as is quicksilver wasnt OP enough already
        find: <animationId>quicksilver_multipunch</animationId>
        then modify the values of the following lines: 
            <criticalChance>1000.0</criticalChance>
            <hitChance>1000.0</hitChance>
            <maxDmg>1000.102</maxDmg>
            <minDmg>1000.085</minDmg>

    Recharging stamina kills enemies
        find: <dispName>recharge</dispName>
        then replace the following lines:
            <actionType>defense</actionType> -> <actionType>area</actionType>
            <critical>1.0</critical> -> <critical>100.9</critical>
            <criticalChance>0.0</criticalChance> -> <criticalChance>1000.0</criticalChance>
            <maxDmg>0.0</maxDmg> -> <maxDmg>40.999</maxDmg>
            <minDmg>0.0</minDmg> -> <minDmg>40.800</minDmg>

RE: XML files and codes Posted on: 06/08/2015 2:47pm
Quote Post

with score hack, i dont gain anything from daily mission, is it normal or it's just me?

RE: XML files and codes Posted on: 06/08/2015 3:28pm
Quote Post
Your (mostly) friendly neighborhood MAA-Mod
jess3jai Posted on: 06/08/2015 10:47am

with score hack, i dont gain anything from daily mission, is it normal or it's just me?

depends if your daily mission is active or not.
on the side top is the mission tracker, if your daily mission appears there you get the completion bonuses, if not then dont bother.
 

RE: XML files and codes Posted on: 06/09/2015 1:13am
Quote Post
kirbyonwarpstar Posted on: 06/08/2015 11:28am
jess3jai Posted on: 06/08/2015 10:47am

with score hack, i dont gain anything from daily mission, is it normal or it's just me?

depends if your daily mission is active or not.
on the side top is the mission tracker, if your daily mission appears there you get the completion bonuses, if not then dont bother.
 



where is the location? u mean the daily 1000exp quest?

RE: XML files and codes Posted on: 06/09/2015 1:45am
Quote Post
Your (mostly) friendly neighborhood MAA-Mod
jess3jai Posted on: 06/08/2015 9:13pm
kirbyonwarpstar Posted on: 06/08/2015 11:28am
jess3jai Posted on: 06/08/2015 10:47am

with score hack, i dont gain anything from daily mission, is it normal or it's just me?

depends if your daily mission is active or not.
on the side top is the mission tracker, if your daily mission appears there you get the completion bonuses, if not then dont bother.

where is the location? u mean the daily 1000exp quest?

yes when the 1000exp quest is active, that is when a daily mission will have 5* rewards active. if you play a new daily mission and didnt get the 1000exp quest then it wont have any rewards. 
that is not dependant upon the client.xml hack at all.
so only use the huge score hack on days that you have the 1000exp quest.

RE: XML files and codes Posted on: 06/09/2015 2:06am
Quote Post
kirbyonwarpstar Posted on: 06/08/2015 9:45pm
jess3jai Posted on: 06/08/2015 9:13pm
kirbyonwarpstar Posted on: 06/08/2015 11:28am
jess3jai Posted on: 06/08/2015 10:47am

with score hack, i dont gain anything from daily mission, is it normal or it's just me?

depends if your daily mission is active or not.
on the side top is the mission tracker, if your daily mission appears there you get the completion bonuses, if not then dont bother.

where is the location? u mean the daily 1000exp quest?

yes when the 1000exp quest is active, that is when a daily mission will have 5* rewards active. if you play a new daily mission and didnt get the 1000exp quest then it wont have any rewards. 
that is not dependant upon the client.xml hack at all.
so only use the huge score hack on days that you have the 1000exp quest.


ooh, thanks for the info, i think it's just started like this 2 days ago, because b4 even when the 1000 exp task doesnt show up i still get the gold and cps
 

RE: XML files and codes Posted on: 06/10/2015 9:51pm
Quote Post
Your (mostly) friendly neighborhood MAA-Mod

with a new update all those old files are goners -_-
but have no fear! here are the new ones.
https://mega.co.nz/#!hAV2gZiI!13TYOMa98xad-ZyQQqCKDNImJ1LS8qYmmcjzipw3WmQ
included are all the great things we are used to!
101-112, 201-208, 901, client, and the soon to be coveted 1027 are all included!

=======================================================================

changes made to mission xmls
    makes boss scores better, by replacing mini boss score multiplyer with boss score multiplyer
        <bossType>mini</bossType>  ->  <bossType>main</bossType>

    changes damage rate of enemy attacks
        <maxDmg>.*</maxDmg> -> <maxDmg>10000.465</maxDmg>
        <minDmg>.*</minDmg> -> <minDmg>10000.388</minDmg>

    maxes out in combat item drop rates
        <inCombatDropRateKo>.*</inCombatDropRateKo>  ->  <inCombatDropRateKo>1.15</inCombatDropRateKo>
        <inCombatDropRateHit>.*</inCombatDropRateHit>  ->  <inCombatDropRateHit>1.04</inCombatDropRateHit>

    to make enemies attack themselves
        <actionType>.*</actionType> -> <actionType>myTeam</actionType>
        <statusEffects>.*</statusEffects> -> <statusEffects>Rest</statusEffects>

=======================================================================

changes made to client.xml
    replaces user with AI
        <controller>UserController</controller> -> <controller>ScriptableAIController</controller>

    Impossibly high score attained when defeating boss
        find: <name>cbns_m_boss</name>
        then change the following line:
            <value>5</value> -> <value>50000</value>
    
    as is quicksilver wasnt OP enough already
        find: <animationId>quicksilver_multipunch</animationId>
        then modify the values of the following lines:
            <criticalChance>1000.0</criticalChance>
            <hitChance>1000.0</hitChance>
            <maxDmg>1000.102</maxDmg>
            <minDmg>1000.085</minDmg>

    Recharging stamina kills enemies
        find: <dispName>recharge</dispName>
        then replace the following lines:
            <actionType>defense</actionType> -> <actionType>area</actionType>
            <critical>1.0</critical> -> <critical>100.9</critical>
            <criticalChance>0.0</criticalChance> -> <criticalChance>1000.0</criticalChance>
            <maxDmg>0.0</maxDmg> -> <maxDmg>40.999</maxDmg>
            <minDmg>0.0</minDmg> -> <minDmg>40.800</minDmg>
 

RE: XML files and codes Posted on: 06/11/2015 12:24am
Quote Post
A1 to A0 architect.

Awesome. You have saved us tons of time. Also, the organization is beautiful. It's easy to navigate what you're given us.




atdt *67
RE: XML files and codes Posted on: 06/11/2015 3:11am
Quote Post
take it easy

Continuous as well kirbyon, you do a great job, worthy to admire. Congratulations




I revel in my anonymity. But when I'm at a specific event and gamers are there, they'll recognise me.

RE: XML files and codes Posted on: 06/11/2015 3:43am
Quote Post
Your (mostly) friendly neighborhood MAA-Mod

i try to make a high quality product that requires much work and learning to use easier for others, i have no real hacking ability, but when i get something like this down pat, i go straight for the throat.
happy you all approve and enjoy ^_^

RE: XML files and codes Posted on: 06/11/2015 4:00am
Quote Post

Did anyone find out how to make SO missions drop UISOs again?




Repeat after me

RE: XML files and codes Posted on: 06/11/2015 5:33am
Quote Post

I believe we all was waiting the start of this SO to try an find that again.. I know I'll surely need it, I am stuck with the unlimited energy an cant accept gifts cause of it here.. lol

RE: XML files and codes Posted on: 06/13/2015 12:37am
Quote Post
A1 to A0 architect.



atdt *67
RE: XML files and codes Posted on: 06/13/2015 1:12am
Quote Post

need to also add..

curl -O "http://maa4-a.akamaihd.net/marvelshield/production_n7/ac/20150611123144/client/xml/en_US/1027.xml"

since the SO is running again right now.. lol

also I had saved one of your precious posts of grabbing the xml's like this, but it did not have the "wget" command listed then.. what is the difference?


also I'd like to say that using this method allowed me to get all of the FULL xml's.. I say full cause the copies I got from saving response on Charles was shy like 10 to 20% in size.. and notepad++ compare showed I was missing key ares of code.. lol.. so yes I do recommend using this method (once you learn to know where you are saving the files to) to get the files so we all have less risk of missing key commands we will need..

an yes the first time I use this method I did not realize I needed to use the change directory command to move to where I wanted the files saved.. hehe.. ended up with them in my system32 folder.. lol.. so yes make sure you know where you are saving them when you use this method.. but I HIGHLY recommend using this method due to the missing info when I done it directly through Charles as I mentioned..

lol.. I was ttyping this out while you was noticing you missed it.. hehe