[Request] Battle Pirates.
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[Request] Battle Pirates.

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Last Updated: 10/06/2017 09:29

Battle Pirates

Trouble
Last Updated: 01/02/2015 00:57

Battle Pirates (request)

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Last Updated: 12/17/2010 03:15

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Game Dscription
Battle Pirates (BP) is a MMORTS - a Massively Multiplayer Online Real-Time Strategy game you can play through Facebook or directly on kixeye.com/game/battlepirates. It features real-time battles against other players in which you can attack bases or go head to head in Fleet vs. Fleet. The game includes a high level of strategy in constructing fleets, gathering resources, and researching new technologies. There is no pause or suspend button in BP -- it goes on and on and on
Re: [Request] Battle Pirates. Posted on: 01/04/2012 9:10pm
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*sigh* I guess I'll repeat myself again. But first let me say this...

As an IT Professional as my job, I find it scary how many people would blindly run my script without reading it. I mean after the 1st function part, the hacks are right there 1 line a piece, with each one having a description. No where does it say that I've included an XP hack. You could also check the output box after running the script, in which each hack is listed along with its status.

Also, in the comments of the script, as well as a few times in this thread, I have discussed the blueprint situation. They are not permanent and you will need to apply them every time. The exception is if you have pieces of a blueprint already, or even if you loot pieces with the hack active, that blueprint will complete and be permanent.
Re: [Request] Battle Pirates. Posted on: 01/04/2012 9:33pm
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Quote from: "Gyan1010"
*sigh* I guess I'll repeat myself again. But first let me say this...

As an IT Professional as my job, I find it scary how many people would blindly run my script without reading it. I mean after the 1st function part, the hacks are right there 1 line a piece, with each one having a description. No where does it say that I've included an XP hack. You could also check the output box after running the script, in which each hack is listed along with its status.

Also, in the comments of the script, as well as a few times in this thread, I have discussed the blueprint situation. They are not permanent and you will need to apply them every time. The exception is if you have pieces of a blueprint already, or even if you loot pieces with the hack active, that blueprint will complete and be permanent.

Gyan, people don't read anymore, i am not an exception, and I apoligize (personally) for making you repeat urself to me. I published some codes a few months ago, I said right in the title what they were for, and then people asked "what are these codes for?" I am impressed that you are a IT Professional! And thanks for making these hacks once again.
Re: [Request] Battle Pirates. Posted on: 01/04/2012 10:01pm
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Does "Instant Turrent Build" work for changing the weapons on the turrents?  I can't seem to get it to work for me.
Re: [Request] Battle Pirates. Posted on: 01/05/2012 5:54am
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Just wanted to thank Gyan & Slowmo and the other that contribute to hacks for everyone to use when its just as easy to keep it to yourselves. I hope to learn how to do this myself one day but until then I appreciate the easy plug and play .swf files and look forward to future ones and I cant wait to help contribute like you guys are
Uber Light SWF Posted on: 01/05/2012 6:45pm
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Hello Everyone, I have finished my "uber light" SWF (Many thanks to slowmo for his help) and now I am sharing it with everyone. It has hack checks and everything (that normally costs credits) is free (my motto for it is "nothing is instant, but everything is free"). AKA, you can buy speed ups and instant things, with out paying a cent. Just use charles or fiddler to replace the SWF (i prefer charles). Just click the button as u would for paying, even tho it says it costs credits, and you get it for free and instantly! If u get banned, not my fault, sorry. Use but don't abuse this (broken image removed)

This is for v73.v100, tested and working atm.

-0M3G4
Re: [Request] Battle Pirates. Posted on: 01/05/2012 7:59pm
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Any body knows how to hack the relocate ?
Thanx in advance
Re: [Request] Battle Pirates. Posted on: 01/05/2012 9:01pm
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Alrighty, I got a problem. I used All blueprints to complete a couple blueprints, and some of them won't work. It says I need the level  for the intel lab to use it, and I have it at 10. I scrapped and re-built the lab, still nothing. Any solutions?

Edit: Maybe there's a way to make it so the lab doesn't need to meet the requirement? change it to 1? I don't know, it's irritating that I can't equip some of the strongest draco weapons, siege cannons, shockwaves, because of this and there's no way to fix it. Thanks.
(I am peeking around the .swf stuff, trying to help. Not gonna be much though)
Re: [Request] Battle Pirates. Posted on: 01/05/2012 9:08pm
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Quote from: "Vox"
Alrighty, I got a problem. I used All blueprints to complete a couple blueprints, and some of them won't work. It says I need the level  for the intel lab to use it, and I have it at 10. I scrapped and re-built the lab, still nothing. Any solutions?

Edit: Maybe there's a way to make it so the lab doesn't need to meet the requirement? change it to 1? I don't know, it's irritating that I can't equip some of the strongest draco weapons, siege cannons, shockwaves, because of this and there's no way to fix it. Thanks.
(I am peeking around the .swf stuff, trying to help. Not gonna be much though)
Hi , i got that before bro , you need to research all the wepons from wepons lab or maybe the required .. Try and tell me
Re: [Request] Battle Pirates. Posted on: 01/05/2012 9:41pm
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I checked out the wiki, the requirements are simply intel lab 8. Which I have.. So I don't know what could be wrong.
Edit: Okay, so you gotta goto the intel lab and select the weapon, it shows you a specific weapon you need to have researched. Forgot all about that, nevermind. -Derp-
Re: [Request] Battle Pirates. Posted on: 01/05/2012 9:52pm
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Quote from: "Vox"
I checked out the wiki, the requirements are simply intel lab 8. Which I have.. So I don't know what could be wrong.
Edit: Okay, so you gotta goto the intel lab and select the weapon, it shows you a specific weapon you need to have researched. Forgot all about that, nevermind. -Derp-
I have typed the required .. Every gun of dracs need things ... (broken image removed)
Re: [Request] Battle Pirates. Posted on: 01/06/2012 1:27am
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Okay people, Swfs arnt working.

All of mine and the one written by a friend.

Updateing the path is not working it just sos's the game.

Theyve done something to the code dont know what have a look into it everyone im doing the same.

Even with the updated paths the swf it isnt working at the moment.

Current game version.

V74.V10
Re: [Request] Battle Pirates. Posted on: 01/06/2012 1:43am
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I tried updating the rule also. spash screen loads then get sos. (broken image removed)
Re: [Request] Battle Pirates. Posted on: 01/06/2012 1:51am
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:cry:  I would help if i know how to do it. just learning how to do this type of stuff. good luck in cracking this one.
Re: [Request] Battle Pirates. Posted on: 01/06/2012 1:51am
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[/spoiler]
Quote from: "allnamestaken"
Okay people, Swfs arnt working.

All of mine and the one written by a friend.

Updateing the path is not working it just sos's the game.

Theyve done something to the code dont know what have a look into it everyone im doing the same.

Even with the updated paths the swf it isnt working at the moment.

Current game version.

V74.V10


mate did you try to use the one that OM3G4 POST EARLIER?is it working?
Re: [Request] Battle Pirates. Posted on: 01/06/2012 1:53am
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No, I'll look for it.

Thnx