Link | Submitted By | Actions | |
---|---|---|---|
Game on Kongregate | Hack Bot | ||
Game On Kongregate | thenewcomer |
Cloudstone-migrated-Last Updated: 07/02/2018 22:10 | |
CloudstoneAuto-PostLast Updated: 12/30/2013 19:00 |
5 | ||
Socially Awesome Pwning |
||
Reach level 5 and summon a friend to help you fight |
15 | ||
Player Puncher Pro |
||
Defeat 10 other players in pvp matches |
30 | ||
Rift Warrior |
||
Clear floor #10 in the Arcane Rift |
Additional Info
|
If i search Admin Hack or the Console i dont find anything
|
Additional Info
|
So they patched the exploit that allowed the xp boost to affect xp gotten from house decorations (which was sad; 3mil+ exp every 5 hours was nice.)
Can anyone search around for "xp" or "buff" and see if there's a way to nullify what they did to the code? |
Additional Info
|
its possible to get ban if i use the chest cheat?
|
Additional Info
|
bumping/necro'ing. why? because people play it, people hack it, and blahblahblah.
just to get things started again i managed to salvage the 306 loot code from the swf along with the 2nd part of console. 306 loot Code: [Select] 62 ?? 46 ?? ?? 00 62 ?? 2c ?? ?? 66 ?? ?? 0d 23 00 00 60 ?? ?? 62 ?? 62 ?? 2c ?? ?? 66 ?? ?? 62 ?? 2c ?? ?? unfortunately the second console part is useless since the first part is gone and i have no idea where kolonel found it, or how he edited it
|
Additional Info
|
Any 1 know to remove the gold shards and items same as fast corps decay removing the lagg..the green circle "ITEMS LOOT" any code for removing? the animation? while the black circle "Shards" any one knows? to remove the animation? its making me lagg :// pls help http://postimage.org/image/y2xtyirdl/ <----here
|
Additional Info
|
Any 1 know to remove the gold shards and items same as fast corps decay removing the lagg..the green circle "ITEMS LOOT" any code for removing? the animation? while the black circle "Shards" any one knows? to remove the animation? its making me lagg :// pls help http://postimage.org/image/y2xtyirdl/ <----here jesus christ, that's some bad grammar and punctuation. You should at least make it readable if you're making a request. |
Additional Info
|
I know this is somewhat of an old thread on here, but does anyone have an update for the console code? Or did that finally get patched?
|
Additional Info
|
I know this is somewhat of an old thread on here, but does anyone have an update for the console code? Or did that finally get patched?haha, i was on a hurry to post,and so i dint manage to read my post (broken image removed),any one can help me? (code: Removing the animation like shards,gold,and items loot. ) cause its laging me. http://postimage.org/image/y2xtyirdl/ <---- |
Additional Info
|
wow. this game is back on page 1. im surprised
Quote part one enables the "local save" command and changes the key from ctrl+s to f3 i looked around the swf and noticed that they changed the getlocalsave function, along with the determine admin function since its called pretty much everywhere. i tried to change the _get property is admin to SET property, but the game crashes Code: [Select] private function localSave() : void and Code: [Select] private function determineAdmin() : Boolean does anyone know where the strings "asdfPOIJasdfOIUH" and "vnzfdsoziufawe234roa23809a9" are stored. they call the first and push the second. i tried a search all but there were the only two instances i found it and one of them is the function itself. if its doing the equivalent of a call, cmp, jnz kinda thing, we could nop the conditionals. in this case it would be the "if _ is false, push offset _" ive got the theory aspect, but im not used to swf's or bytecodes. anyone wanna fix the konsole and explain what they did? also, i found something interesting Code: [Select] public function getOct17RollbackCompensation(param1:Number)
|
Additional Info
|
i tried to change the _get property is admin to SET property, but the game crashesThen you probably, 99% chance, you didnt properly manage the stack does anyone know where the strings "asdfPOIJasdfOIUH" and "vnzfdsoziufawe234roa23809a9" are stored. they call the first and push the second. i tried a search all but there were the only two instances i found it and one of them is the function itself.these are flashvars - variables which can be passed from a web page to a Flash (SWF) file. This means that you can define any variables you like in the HTML of a page and these variables can be used by the Flash file. if its doing the equivalent of a call, cmp, jnz kinda thing, we could nop the conditionals. in this case it would be the "if _ is false, push offset _"id say the hack is probably a lot easier if you ignore all the bullshit and just do what you want then leave, e.g. mov - store true in memory pointed to by _isAdmin pop - store the return address in a register // stack management push - push true onto the stack push - push return address back onto stack ret - return to calling function. I hope that makes as much sense as I think it does. anyways its bedtime for me. I will probably revisit this with a solution later. I use this AoB tool to make all the AoBs I post. Try the online version if you dont feel like downloading it. |
Additional Info
|
well, it does make some sense, but i doubt its as much as you wanted it to (broken image removed)
i mean, i know im still learning but shouldnt it look more like mov whatever address being pointed to into an unused register like esp push true ontostack mov true to register pop the true so it goes back to all 0000 push the registers value back onto the stack ret back to whatever called the function in the first place or is that all kinds of messed up? i wouldnt be surprised honestly. the extent of my knowledge in ASM is what the opcodes do and their syntax. i have yet to learn how they interact edit: i guess it really doesnt matter. im still going to look at how you fix it and im still going to try and understand why it worked
|
Additional Info
|
ok so lets start with determine admin()
Original Code: [Select] private function determineAdmin() : Boolean easiest solutionCode: [Select] private function determineAdmin() : Boolean secondary solution modifying branchesCode: [Select] private function determineAdmin() : Boolean enable admin !!dont forget speedhack!! d0 30 d0 46 84 56 00 27 ab 2a 11 0c 00 00 29 60 e1 4c 66 a3 82 01 2c ed 7e ab 12 02 00 00 26 48 27 48 d0 30 d0 46 84 56 00 27 ab 2a 10 0c 00 00 29 60 e1 4c 66 a3 82 01 2c ed 7e ab 12 00 00 00 26 48 27 48 and there you go. admin controls, and console. you will have to speed hack to put the code in when the loading bar is about 1mm long. that was the whole purpose of ripping out the guts of local save. poke around for a full explanation. sorry ive not much time, deadlines at work and such. oh, but here goes a screenshot just to prove it works since it will likely take several tries to get the timing right. http://pasteboard.co/G8bNODq.png I use this AoB tool to make all the AoBs I post. Try the online version if you dont feel like downloading it. |
Additional Info
|
Are you still using the ~ button to bring up the console?
|
Additional Info
|
yes
I use this AoB tool to make all the AoBs I post. Try the online version if you dont feel like downloading it. |
Additional Info
|
heres some random stuff. might try and do more but eh, dont hold your breath.
disable hackFastKills 60 ?? ?? 66 ?? ?? 24 50 0f ?? 00 00 60 ?? ?? 66 ?? ?? 24 50 0f 00 00 00 notes: someone check this one. it might or might not work. i set the first offset to be 0, since if kills > 80 (which im assuming is the cheat detection part) it sets the offset. therefore no offset = no cheat. i hope. if anyone wants to take a look at it (preferably someone like kolonel or lolwut so they can explain where i effed up if i did mess something up), its directly above the recordCheatUsage. just search for "craisins" disable recordCheatUsage d0 30 5d 05 d1 2c ?? ?? 46 ?? ?? 01 46 05 01 73 d6 d1 2c ?? ?? 5d 01 d2 24 01 a0 46 01 01 4f ?? ?? 02 47 d0 30 02 02 02 02 02 02 02 02 02 02 02 02 20 02 d6 d1 2c ?? ?? 5d 01 d2 02 02 02 46 01 01 4f ?? ?? 02 47 306 loot Code: [Select] it disconnects you after you open the chest, but you retain them after refreshing might edit in more things later
|