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(REQUEST) The Grinns Tale
update aob

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(REQUEST) The Grinns Tale

update aob
Last Updated: 10/23/2013 16:36

The Grinns Tale


Last Updated: 03/13/2013 01:15

The Grinns Tale

-migrated-
Last Updated: 12/17/2012 09:59

5
 

The Eight Team

  Get your village population up to 8
30
 

Ghost of a Chance

  Defeat the Grand Ghost on floor 25 of the tower

Game Dscription
Let the Grinns take you on the adventure of a lifetime. Recruit a party of wacky cohorts, establish a base of operations so you can craft gear and produce batt...
RE: (REQUEST) The Grinns Tale Posted on: 03/30/2013 4:22am
Quote Post
You can leave that second aob out; if you look at the battle math, it was something like (damage = base * somethingelse/100), and the aob was supposed to change that to (damage = base + somethingelse + 100), but there's no need to make your damage that high. From what it appears, that would lead to a refresh almost certainly. It's why I took it out when I submitted the actual hack at the top.
RE: (REQUEST) The Grinns Tale Posted on: 03/30/2013 4:53am
Quote Post
but yeah even with the 2nd AoB taken out, it just goes -10 each hit, and if it goes anything beyond 100 it refreshes is what im saying
RE: (REQUEST) The Grinns Tale Posted on: 03/30/2013 5:42am
Quote Post
hero ricochetx6, aka multi-attack
add script to an assembly and save as CT file for future loading.
--------
 Aobscan(_ricochet,2a 63 04 20 13 ?? 00 00 62 04 66 ?? ?? 66 ?? ?? 73 63 08) _ricochet + 05: db 00 _ricochet + 08: db 24 06 02 02 02 02 02 02 02 _ricochet + 3e: db 24 00 02 02 02 02 
--------

+not affect cleric support healing etc.
+Don't need to equip ricochet.



No +karma or thanks post please,
we shall exchange appreciation via telepathy ;)
 

RE: (REQUEST) The Grinns Tale Posted on: 03/30/2013 7:00am
Quote Post
What subfile did you find that aob in, haena?
RE: (REQUEST) The Grinns Tale Posted on: 03/30/2013 10:20am
Quote Post
SaucyJack Posted on: 03/30/2013 01:00
What subfile did you find that aob in, haena?
It is in building > battle, around 2667 line in my swf version, or just search "ricochet"

btw, this version need not assembly script, by removing the last line of the script, but enemy can ricochet normally.
 2a 63 04 20 13 ?? 00 00 62 04 66 ?? ?? 66 ?? ?? 73 63 08 ?? ?? ?? ?? ?? 00 ?? ?? 24 06 02 02 02 02 02 02 ?? ?? ?? 
activate before entering dungeon.

oops... enemy attack all too.

Hero attack all
 2a 63 04 20 13 ?? 00 00 62 04 66 ?? ?? 66 ?? ?? 73 63 08 60 ?? ?? 66 ?? ?? 12 ?? 00 00 5d ?? ?? 60 ?? ?? 60 ?? ?? 66 ?? ?? d1 62 08 ?? ?? ?? ?? ?? 00 ?? ?? 24 00 02 02 02 02 02 02 73 ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? d1 24 06   
*not tested, hopfully it work. activate before entering dungeon.



No +karma or thanks post please,
we shall exchange appreciation via telepathy ;)
 

RE: (REQUEST) The Grinns Tale Posted on: 03/30/2013 4:42pm
Quote Post
If anyone wants to do a search for it (I can't with my version), the term "resourceFinder" is the label for the scav ability. We might be able to find someplace to edit its effectiveness.
RE: (REQUEST) The Grinns Tale Posted on: 04/04/2013 7:28pm
Quote Post
Villager Run is really cool... thanks! For those having trouble you have to be in a dungeon, turn it on, and then go back to town.

Confirmed that multi-attack also works BUT you must enter it before you ever load a dungeon. Also trying to refresh the page with this AoB override active will cause the client to crash.
RE: (REQUEST) The Grinns Tale Posted on: 04/07/2013 7:33pm
Quote Post
I'm getting DC'd constantly in the infinite dungeon if you use tired has no effect. Elsewhere it works fine.

Can anyonte tell me what's wrong with this Auto Assembly code?

[ENABLE]

Aobscan(tirednoeffect,d0 30 ?? ?? ?? 11 24 00 ae 48)
tirednoeffect:
27 48 ?? ?? ?? 11 24 00 ae 48

Aobscan(aidoesnothing, 13 ?? 00 00 d0 65 01 6c 02 65 01 6c 07 65 01 6c 05 4f ?? ?? 03)
aidoesnothing:
14 ?? 00 00 d0 65 01 6c 02 65 01 6c 07 65 01 6c 05 4f ?? ?? 03

Aobscan(heroattackall,2a 63 04 20 13 ?? 00 00 62 04 66 ?? ?? 66 ?? ?? 73 63 08 60 ?? ?? 66 ?? ?? 12 ?? 00 00 5d ?? ?? 60 ?? ?? 60 ?? ?? 66 ?? ?? d1 62 08)
heroattackall:
?? ?? ?? ?? ?? 00 ?? ?? 24 00 02 02 02 02 02 02 73 ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? d1 24 06

Aobscan(fastreaction, d0 30 d0 66 ?? ?? 24 00 ae 2a 12 07 00 00 29 d0 66 ?? ?? 27 ab 48)
fastreaction:
d0 30 d0 66 ?? ?? 24 0A AD 2a 12 07 00 00 29 d0 66 ?? ?? 27 ab 48

Aobscan(villagerrun,63 07 62 05 62 07 0c ??)
villagerrun:
?? ?? ?? ?? ?? ?? ?? 00

[DISABLE]

RE: (REQUEST) The Grinns Tale Posted on: 04/07/2013 7:42pm
Quote Post
Never let a computer tell´╗┐ me shit.
Cocoon Posted on: 04/07/2013 13:33
I'm getting DC'd constantly in the infinite dungeon if you use tired has no effect. Elsewhere it works fine.

Can anyonte tell me what's wrong with this Auto Assembly code?

[ENABLE]

Aobscan(tirednoeffect,d0 30 ?? ?? ?? 11 24 00 ae 48)
tirednoeffect:
27 48 ?? ?? ?? 11 24 00 ae 48


[DISABLE]

you cant do wildcard replacement like that...



I use this AoB tool to make all the AoBs I post. Try the online version if you dont feel like downloading it.
"Obviously, windows are central to Windows. They are so important that they named the operating system after them. But what is a window?"

RE: (REQUEST) The Grinns Tale Posted on: 04/07/2013 8:41pm
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Too bad.. Including for this game it's annoying to manually replace all AoB's with every refresh.
RE: (REQUEST) The Grinns Tale Posted on: 04/08/2013 12:38am
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The Laziest Man on KongHack
Cocoon Posted on: 04/07/2013 14:41
Too bad.. Including for this game it's annoying to manually replace all AoB's with every refresh.
you can easily get around that problem with LUA script. or just do what i did.
i found an lua script that made an AA function that found and replaces all aob's in a list, and doesnt care if you have wildcards.

thenewcomer Posted on: 03/26/2013 14:11
firstly download this (right click link and "save as" make sure you save it as a lua file. not a txt or ct. this enables LuaCall in the script) and stuff it in the autorun of where you installed CE -> C:\Program Files\Cheat Engine 6.2\autorun
make sure the extension is an .lua

if you have no idea what an extension is, or how to change it, please download it from here instead


instead of using aobscan, you use LuaCall. heres an example
LuaCall(Aobswap("63 07 62 05 62 07 0c ??"," ?? ?? ?? ?? ?? ?? ?? 00"))

Attached Files
Filename Filesize Downloads
aobresults.ct 1.15 KB 667



RE: (REQUEST) The Grinns Tale Posted on: 04/08/2013 1:37am
Quote Post
Sweet! It seems to work..

I'm getting a strange repro for Grinn's Tale though. When I use a berzerker and the no-AI, no-tired, target-all, fast-attack AoB's in the Grinnfinite Dungeon I constantly get disconnected after level 4 or so. I never had it before, and I don't have it with adventurers etc
RE: (REQUEST) The Grinns Tale Posted on: 04/08/2013 3:30am
Quote Post
Rather than use

d0 30 ?? ?? ?? 11 24 00 ae 48

27 48 ?? ?? ?? 11 24 00 ae 48

for "tired has no effect", I just replace the first d0 with 47, and it seems to work fine just the same.

I don't use zerkers for the DC reason; they seem to set it off almost immediately. If I use anyone else, I can generally get to about level 20 in the GD before the Disconnector gives me problems; if I bug out on level 18 or 19 though, I'm golden.

Just gotta be careful that your fighters aren't hitting any mobs for more than 100 a crack (which includes the first strike 33% bonus) or else it'll DC you automatically.

RE: (REQUEST) The Grinns Tale Posted on: 04/08/2013 2:47pm
Quote Post
I used other characters (other abilities?) and it seemed to work again - up to around 30. Now trying without weapons ot decrease their damage - I didn't expect a DC because of damage since the equip is normal.

Any way to edit damage? The AoB stopped working, and fast attack + attack all + zero damage would be interesting.
RE: (REQUEST) The Grinns Tale Posted on: 04/18/2013 12:58am
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The 4/16 update killed all the AOBs. Can someone please provide updates?