Cloudstone
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Cloudstone
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Launch Trainer!
Action Adventure MMO Multiplayer RPG

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Cloudstone

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Last Updated: 07/02/2018 22:10

Cloudstone

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Last Updated: 12/30/2013 19:00

Cloudstone - 50 pts. (new window)
5
 

Socially Awesome Pwning

  Reach level 5 and summon a friend to help you fight
15
 

Player Puncher Pro

  Defeat 10 other players in pvp matches
30
 

Rift Warrior

  Clear floor #10 in the Arcane Rift

Game Dscription
CloudstoneMagic, mayhem, monsters and mysteries, and above all: Clouds (literally!). Join us in an action adventure that will take you where only your imaginat...
RE: Cloudstone Posted on: 07/29/2013 1:22am
Quote Post

Bonus to: movement speed, attack damage, attack speed etc.

Guys I cant seem to get this to work, i
scan 62 04 66 ?? 70 75 63 06 62 04 66 ?? 70 75
and then change it to 

62 04 66 FF 70 75 63 06 62 04 66 FF 70 75

But the damage seems to be very low, like 46! only but the attack speed is increased a lot, any way to increase attack speed only ?

 

RE: Cloudstone Posted on: 07/29/2013 2:09am
Quote Post
The Laziest Man on KongHack

if you are getting a white screen, it means you are either targeting the wrong process (which i dont think is the problem) or that the aob is outdated.
or possibly that the replacement AoB doesnt handle the stack properly and the game errors (i think this is the problem)

maybe try something less than FF, try 63
if you still get a white screen try changing it without the speedhack
if the problem persists, just vote it as not working

also, make sure you are using the correct replacement aob
62 04 66 ?? 70 75 63 06 62 04 66 ?? 70 75
24 ?? 75 63 06 24 ?? 75 02 02 02 02 02 02 <------ this is what you should be changing




RE: Cloudstone Posted on: 07/29/2013 3:31am
Quote Post
thenewcomer Posted on: 07/28/2013 10:09pm

if you are getting a white screen, it means you are either targeting the wrong process (which i dont think is the problem) or that the aob is outdated.
or possibly that the replacement AoB doesnt handle the stack properly and the game errors (i think this is the problem)

maybe try something less than FF, try 63
if you still get a white screen try changing it without the speedhack
if the problem persists, just vote it as not working

also, make sure you are using the correct replacement aob
62 04 66 ?? 70 75 63 06 62 04 66 ?? 70 75
24 ?? 75 63 06 24 ?? 75 02 02 02 02 02 02 <------ this is what you should be changing

Thanks, which one changed the attack speed? Or does the 24 63 75 63 06 24 63 75 02 02 02 02 02 02   change all the attack speed, damage, and movement to "63" which is 99 in hex....i dont know much, help please!

TIA

aobscan(AttackSpeed,62 04 66 ?? 70 75 63 06 62 04 66 ?? 70 75)
AttackSpeed:
db 24 75 75 63 06 24 75 75 02 02 02 02 02 02

I entered this code, with 75 in the middle but doesn't work.


Next part:

Ok regarding this code, i got it to work, now doing thousands of damage now. But can u make it so that the opponent in pvp wont have their stats increased too? thanks

I can fight a super OP player...

RE: Cloudstone Posted on: 07/29/2013 3:31pm
Quote Post
Ubi Maior Minor Cessat

there is no straight forward way to make it only work on you and not other players. Btw 63 in hex equals 99 in dec, not the opposite

RE: Cloudstone Posted on: 07/29/2013 5:03pm
Quote Post

Custom Buffs
Search this
d0 30 d1 66 ?? ?? 24 2a 60 ?? 66 ?? ?? 66 ?? ?? 25 90 03 4f ?? ?? 03 47

Then search this by aobscan
Aobscan(_buffs,d0 30 d2 66 ?? ?? 66 ?? ?? 62 04)

make change by follow script:
_buffs + 02 :
db 60 ?? 66 ?? ?? 66 ?? ?? d5
db d2 66 ?? ??
db 2a 2a 2a 2a 2a 2a
db 24 24 d1 4f ?? ?? 02
db 24 25 d1 4f ?? ?? 02
db 24 26 d1 4f ?? ?? 02
db 24 15 d1 4f ?? ?? 02
db 24 06 d1 4f ?? ?? 02
db 24 14 d1 4f ?? ?? 02
db 24 13 d1 4f ?? ?? 02
db 47


Use Throwing Axe to have multiple buffs (3 version of Titan buff 24-26, 3 speed boost 13-15, and 1 Berserk 06), you may try experiment with other buffs, but adding 8th buff crash the game... if still want to try, when adding one more buff line before 47, an extra 2a (dup) have to be added to the 2a 2a...2a 2a line. Express Kama only work for a room, better not included.
Same buff don't stack by repeating activation.

Current version as of 29-jul, the assembler script should look like this:
//---- start for 1 big entry
Aobscan(_buffs,d0 30 d2 66 ?? ?? 66 ?? ?? 62 04)
_buffs + 02 :
db 60 3d 66 d7 59 66 81 05 d5
db d2 66 a3 17
db 2a 2a 2a 2a 2a 2a
db 24 24 d1 4f a6 30 02
db 24 25 d1 4f a6 30 02
db 24 26 d1 4f a6 30 02
db 24 15 d1 4f a6 30 02
db 24 06 d1 4f a6 30 02
db 24 14 d1 4f a6 30 02
db 24 13 d1 4f a6 30 02
db 47


//To extend buff duration:
Aobscan(_buffDuration,d3 24 00 14 07 00 00 62 04 66 ?? ?? 75 d7)
_buffDuration + 07:
db 2d 1e 02 02 02

//For unlimited item uses
Aobscan(_consumeItem,46 ?? ?? 00 66 ?? ?? 46 ?? ?? 01 66 ?? ?? 4f ?? ?? 01 47)
_consumeItem + 0e:
db 29 29 02 02

//To prevent PVP opponent to use offensive item (including throwing axe)
Aobscan(_offensiveItem,24 01 a0 46 ?? ?? 02 68 ?? ?? d0 4f)
_offensiveItem:
db 29 24 00


//Bonus:
//No rift pot of death
Aobscan(_riftpotdie,2f ?? 46 ?? ?? 01 12 0e 00 00 d2 66)
_riftpotdie + 07:
db 00

//Fury Potion to activate Aegis
Aobscan(_pot2aegis,24 20 60 ?? 66 ?? ?? 66 ?? ?? 4f ?? ?? 02)
_pot2aegis + 01:
db 0b

//---- end ------

*Buff Duration should be activate before character shown, may put it on a separated entry. Others can be activate before iso view (dungeon).
*I've given up this game, so don't expect further update please. Have fun :)

one more :)
//ice spike mod
Aobscan(_icespike1,24 03 46 ?? ?? 02 25 e8 07 a2 73 63 07 60)
_icespike1 + 07:
db 88 27 // this may be time in mili-sec....?
_icespike1 + 52:
db 7f
Aobscan(_icespike2,24 23 d1 66 ?? ?? 60 ?? 66 ?? ?? 46 ?? ?? 04)
_icespike2 + 06:
db 24 0b 24 01 02 // damage is max-power based, 24 01 is multiplier?
_icespike2 + 0e:
db 05
Aobscan(_icespike3,d1 66 ?? ?? 24 01 24 00 62 05 d0 66 ?? ?? 62 07 4f ?? ?? 08)
_icespike3:
db 24 50 02 02 24 64 24 64

// 24 50 is aoe range, 50 is like attack all, following 2x 24 64 is number of attack, and interval between attack, however the attacks end when animation/time end, so not really attack 100 times




No +karma or thanks post please,
we shall exchange appreciation via telepathy ;)
 

RE: Cloudstone Posted on: 07/29/2013 5:31pm
Quote Post
The Laziest Man on KongHack

Very nice job haena. i remember i did something like that a long time ago, except i used a buff to call other buffs, rather than an item.




RE: Cloudstone Posted on: 07/29/2013 5:44pm
Quote Post

 

thenewcomer Posted on: 07/30/2013 1:31am

Very nice job haena. i remember i did something like that a long time ago, except i used a buff to call other buffs, rather than an item.


Thx. Originally the same, I used berserk to activate other buffs, but then it look weird to always have a berserk for a mage :)




No +karma or thanks post please,
we shall exchange appreciation via telepathy ;)
 

RE: Cloudstone Posted on: 07/29/2013 6:18pm
Quote Post

Nice, I'll try that, but meanwhile, do you have a code that only increased attack speed and not everything?

aobscan(AttackSpeedDamageMoveSpeed,62 04 66 ?? 70 75 63 06 62 04 66 ?? 70 75)
AttackSpeedDamageMoveSpeed:
db 24 75 75 63 06 24 75 75 02 02 02 02 02 02

I just want the attack speed, thanks!

 

RE: Cloudstone Posted on: 07/29/2013 8:49pm
Quote Post
BlackHacker Posted on: 07/30/2013 2:18am

Nice, I'll try that, but meanwhile, do you have a code that only increased attack speed and not everything?

aobscan(AttackSpeedDamageMoveSpeed,62 04 66 ?? 70 75 63 06 62 04 66 ?? 70 75)
AttackSpeedDamageMoveSpeed:
db 24 75 75 63 06 24 75 75 02 02 02 02 02 02

I just want the attack speed, thanks!

 



Hi, since same buff don't stack, you may replace an unwanted buff by repeating another buff number, to keep number of buff in script unchanged for easier script editing. For example, replace those red numbers with 06 06 06 05 04 03 02, so there are 5 effective buffs of different level of berzerk (+atkSpd +fury) . btw, iirc, buff number 01 is speed-potion buff.

EDIT: this may endanger my health... :) 
... dataurl not work, but luckily this work :)

desc duration id name
+Mov and AtkSpd 60000 1 Potion of Speed
Berserk Rage 20000 2 Berserk rank 1
Berserk Rage 20000 3 Berserk rank 2
Berserk Rage 20000 4 Berserk rank 3
Berserk Rage 20000 5 Berserk rank 4
Berserk Rage 20000 6 Berserk rank 5
Aegis 6000 7 Aegis rank 1
Aegis 9000 8 Aegis rank 2
Aegis 12000 9 Aegis rank 3
Aegis 15000 10 Aegis rank 4
Aegis 18000 11 Aegis rank 5
Focus 20000 12 Focus rank 1
Focus 20000 13 Focus rank 2
Focus 20000 14 Focus rank 3
Focus 20000 15 Focus rank 4
Focus 20000 16 Focus rank 5
Haste 8000 17 Haste rank 1
Haste 10000 18 Haste rank 2
Haste 12000 19 Haste rank 3
Haste 14000 20 Haste rank 4
Haste 16000 21 Haste rank 5
Shield Bubble Rank 1 10000 22 Shield Bubble rank 1
Shield Bubble Rank 2 10000 23 Shield Bubble rank 2
Shield Bubble Rank 3 10000 24 Shield Bubble rank 3
Shield Bubble Rank 4 10000 25 Shield Bubble rank 4
Shield Bubble Rank 5 10000 26 Shield Bubble rank 5
Express Karma 10000 27 Express Karma rank 1
Express Karma 12500 28 Express Karma rank 2
Express Karma 15000 29 Express Karma rank 3
Express Karma 17500 30 Express Karma rank 4
Express Karma 20000 31 Express Karma rank 5
Potion of Fury 180000 32 Potion of Fury
Potion of Discipline 180000 33 Potion of Discipline
Potion of Sorcery 180000 34 Potion of Sorcery
Potion of Stone Skin 180000 35 Potion of Stone Skin
Relic of Giant 8000 36 Relic of Giant
Relic of Colossus 9000 37 Relic of Colossus
Relic of Titan 10000 38 Relic of Titan
Lower stats 5000 39 Shrink a
Lower stats 7000 40 Shrink b
Lower stats 10000 41 Shrink c
Slows by 70% 2500 42 Ice Bat Slow
Doom Blade 3000 43 Doom Blade
Shield Block 1500 44 Shield Block
Snow Blind 5000 45 Snow Blind
+300% damage 6500 46 +300% damage
Servitor 30000 47 Servitor
Wilderburr 30000 48 Wilderburr
Wolfenkinde 30000 49 Wolfenkinde
Gigantula 30000 50 Gigantula
Wolf Rage 3500 51 Wolf Rage
 



No +karma or thanks post please,
we shall exchange appreciation via telepathy ;)
 

RE: Cloudstone Posted on: 07/29/2013 10:29pm
Quote Post
The Laziest Man on KongHack

ive updated my cheat tables for the first time in quite a while. a few things were not working, and other seemed to no longer be needed. as with all hacks, use at your own risk. it should lower the risk but i cannot guarantee it will keep you from getting banned.

i also put in some names and comments for credits and for people that might wish to update it if they stop working again




RE: Cloudstone Posted on: 07/30/2013 1:38am
Quote Post

What is the AoB code you are scanning for?

06 06 06 05 04 03 02 is the code u said, so do i scan it and add 6 in at the back?
 

Berserk Rage 20000 6 Berserk rank 5
Aegis 18000 11 Aegis rank 5


I tried ur ice spike mod, but i would like to see the ticks be 1k+ damage instead of just 66 damage/tick, can u do that? thanks

Not sure why there is haste + attack speed from ur throwing axe...when there is haste, not really need berserk, also when i activate the throwing axe, i go from a snail to friggin light speed...can u slow down the hack a little?

THIS:
Aobscan(_buffs,d0 30 d2 66 ?? ?? 66 ?? ?? 62 04)
_buffs + 02 :
db 60 3d 66 d7 59 66 81 05 d5
db d2 66 a3 17
db 2a 2a 2a 2a 2a 2a
db 24 24 d1 4f a6 30 02
db 24 25 d1 4f a6 30 02
db 24 26 d1 4f a6 30 02
db 24 15 d1 4f a6 30 02
db 24 06 d1 4f a6 30 02
db 24 14 d1 4f a6 30 02
db 24 13 d1 4f a6 30 02
db 47
Can U say what does each line do?

I found out it was becoz of this line:
aobscan(AttackSpeed,62 04 66 ?? 70 75 63 06 62 04 66 ?? 70 75)
AttackSpeed:
db 24 75 75 63 06 24 75 75 02 02 02 02 02 02
^ mutiplies all stats by a percentage useful for PvE, but for pvp i assume only ur throwing axe is good enough..thanks

RE: Cloudstone Posted on: 07/30/2013 12:10pm
Quote Post

1.
The purpose of the Custom Buffs aob is to replace an original function/script in game with a self-make script that fit the aob goal, that's to activate multiple buffs. To do so, I need some building blocks to construct the self-make script, that's what the 1st search do.
d0 30 d1 66 ?? ?? 24 2a 60 ?? 66 ?? ?? 66 ?? ?? 25 90 03 4f ?? ?? 03 47
  actor _^   buff id_^   timestamp _^       duration _^    ^_ a function block in game to actually activate the specific buff on the actor

Those ?? are easily change with update, so they need to be obtain by such a search in case a update break the aob.

The 2nd search is to locate where the self-make script shoudl be constructed. It is in fact beginning of the ThrowingAxe function.

What follow  buffs + 02 : is the actual body of self-make script, basically just repeating the buff calling functions with different buff id multiple times.

To understand what each byte code actually do, you may refer this page, not officially documented, but concise : http://www.anotherbigidea.com/javaswf/avm2/AVM2Instructions.html

2.
db 24 0b 24 01 02 // damage is max-power based, 24 01 is multiplier?
^- this part should control the damage amount, 24 0b mean max-power base, change 0b to 0a for max-hp base, should increase damage a lot, or just change 24 01 to 24 0a, say, for a high multipluer.
*WARNING: too high a single hit damage amount (>9000) may flag your account hack.




No +karma or thanks post please,
we shall exchange appreciation via telepathy ;)
 

RE: Cloudstone Posted on: 07/30/2013 2:58pm
Quote Post
The Laziest Man on KongHack
haenawolf Posted on: 07/30/2013 8:10am

*WARNING: too high a single hit damage amount (>9000) may flag your account hack.



it does. actually it doesnt tell them that you hack (push "hacks") it actually sends the damage to the server and it returns the highest damage youve ever done (cray_dmg) so they can do a database search for anyone over 3000 damage or so and boom youre banned.




RE: Cloudstone Posted on: 07/30/2013 5:18pm
Quote Post

Ya, I definitely won't do that much of a damage, I still set my ice spike below 1k damage, right now,

the duration of the MODDED icespike is slightly lesser than the CD.
Can you make the MODDED icespike 2 seconds longer so as it make it spammable and so I wont have to set damage multiplier to higher than Yao Ming?

Thanks in advance!
 This is ur ice spike script so u can just see which one is the timer
//ice spike mod
Aobscan(_icespike1,24 03 46 ?? ?? 02 25 e8 07 a2 73 63 07 60)
_icespike1 + 07:
db 88 27 // this may be time in mili-sec..88 27 default..?              <--- 88 27 = 136 mili seconds, but the ice spike is WAY LONGER.
_icespike1 + 52:
db 7f
Aobscan(_icespike2,24 23 d1 66 ?? ?? 60 ?? 66 ?? ?? 46 ?? ?? 04)
_icespike2 + 06:
db 24 0b 24 01 02 // damage is max-power based, 24 01 is multiplier?
_icespike2 + 0e:
db 05
Aobscan(_icespike3,d1 66 ?? ?? 24 01 24 00 62 05 d0 66 ?? ?? 62 07 4f ?? ?? 08)
_icespike3:
db 24 50 02 02 24 64 24 64

RE: Cloudstone Posted on: 07/30/2013 9:13pm
Quote Post
The Laziest Man on KongHack
BlackHacker Posted on: 07/30/2013 1:18pm

Ya, I definitely won't do that much of a damage, I still set my ice spike below 1k damage, right now,

the duration of the MODDED icespike is slightly lesser than the CD.
Can you make the MODDED icespike 2 seconds longer so as it make it spammable and so I wont have to set damage multiplier to higher than Yao Ming?

Thanks in advance!
 This is ur ice spike script so u can just see which one is the timer

Aobscan(_icespike1,24 03 46 ?? ?? 02 25 e8 07 a2 73 63 07 60)
_icespike1 + 07:
db 88 27 // this may be time in mili-sec..88 27 default..?              <--- 88 27 = 136 mili seconds, but the ice spike is WAY LONGER.


88 27 is not 136 milliseconds. sinceboth bytes are one number, and since it is a push short, its actually 5000 instead of 136. and 5000 milliseconds is 5 seconds. sounds about right? 5 and a half seconds would be FC 2A and 6 seconds would be F0 2E. 7 seconds would be D8 36