The Last Stand: Dead Zone
Official Thread
The Last Stand: Dead Zone 5.8 / 10
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Launch Trainer!
Defense Multiplayer Strategy Time Management Zombie

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Game Reviews
Title Member Timestamp Overall Score
Let's Play The Waiting Game! 07/04/2014 4.5
I Dig It! 09/29/2014 7

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The Last Stand: Dead Zone

Official Thread
Last Updated: 06/20/2017 20:45

The Last Stand: Dead Zone Trainer by KAI


Last Updated: 07/31/2014 12:46

The Last Stand Dead Zone

-migrated-
Last Updated: 01/01/2014 00:32

[REQ] The last stand: deadzone


Last Updated: 01/01/2014 00:29

15
 

"Bring Out Your Dead"

  Reach level 10

Game Dscription
The Last Stand: Dead Zone brings RPG, Action and Strategy to the zombie apocalypse.
RE: [Req] The Last Stand: Dead Zone Posted on: 09/09/2013 11:16am
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How  fast zombie spawn work with Increase zombies per wave and wave amount (missions) i dont see any diference?
RE: [Req] The Last Stand: Dead Zone Posted on: 09/09/2013 3:24pm
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Bullba Posted on: 09/09/2013 2:16pm
How  fast zombie spawn work with Increase zombies per wave and wave amount (missions) i dont see any diference?

In lvl35 Depot I get an endless river of zombies pouring out... In other areas works similarly, but less noticeable.

Also works like a charm for tasks like "kill 50 military in Docks" - on average ~10 military zed per mission.
 
RE: [Req] The Last Stand: Dead Zone Posted on: 09/09/2013 4:31pm
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Hmm i have Book:The live again and Martial law in Apocalypse and me 19 lvl2 slave kill them near their spawn, me record 58k xp with 2 slave lvl 19 in 27 highway -)
RE: [Req] The Last Stand: Dead Zone Posted on: 09/09/2013 4:32pm
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I find that even starting on level ~17 missions, when I make a run for the exits at the end (even with just one or two seconds left) the amount of zombies that accumulate during those couple of seconds I'm not shooting them is sometimes enough to freeze up and crash my game. How do you avoid that, intrepid?
RE: [Req] The Last Stand: Dead Zone Posted on: 09/09/2013 4:34pm
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But i also use no demage from zombie hack -) And dont use speedhack with zombie spawn - 90% XP -(
RE: [Req] The Last Stand: Dead Zone Posted on: 09/10/2013 3:48am
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Never let a computer tell´╗┐ me shit.
lol guess im done hacking this game.
woops broken image apparently...
anyways, I got banned. Due to butthurt players i suppose. 



I use this AoB tool to make all the AoBs I post. Try the online version if you dont feel like downloading it.
"Obviously, windows are central to Windows. They are so important that they named the operating system after them. But what is a window?"

RE: [Req] The Last Stand: Dead Zone Posted on: 09/10/2013 5:19am
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kolonelkadat Posted on: 09/09/2013 11:48pm
lol guess im done hacking this game.
ou e


but you give us so many hacks and for that we thank you really we appreciate your effort.yes
RE: [Req] The Last Stand: Dead Zone Posted on: 09/10/2013 6:09am
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Lol me also banned -))))
RE: [Req] The Last Stand: Dead Zone Posted on: 09/10/2013 8:14am
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Hmmm... Pacifist Zombie and Full on Accuracy didn't work anymore after update :(
RE: [Req] The Last Stand: Dead Zone Posted on: 09/10/2013 8:49am
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Patched
  • Full on accuracy
  • Increase range
  • Pacifist zombies
  • Fast zombie respawn
  • Fast movement Speed
Still working
  • No reload
  • Fast attack [guns]
  • 0 ammo cost
  • fast scavenge
  • can't we all just get along
  • Increase zombie wave per wave (idk if this one works or not
This is too advance for me but Kolonel(or anyone) can you tell me if I at least find the right location for making a pacifist zombies im trying to update it . Im looking at thelaststand>app>game>data>enemies>Zombiehuman or that you change something inside the survivors instead or just in the general Zombie category(which I think should be now that I thought about it)
RE: [Req] The Last Stand: Dead Zone Posted on: 09/10/2013 1:52pm
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If someone links the updated swf file, I can hunt around for at least some of the patched stuff.
RE: [Req] The Last Stand: Dead Zone Posted on: 09/10/2013 2:55pm
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Pacifist Zombie and Full on Accuracy and fast spawm Zombie didn't work ! pls anymore after update !  :((
RE: [Req] The Last Stand: Dead Zone Posted on: 09/10/2013 3:04pm
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The Laziest Man on KongHack
SaucyJack Posted on: 09/10/2013 9:52am
If someone links the updated swf file, I can hunt around for at least some of the patched stuff.


http://r.playerio.com/r/dev-the-last-stand-iret8ormbeshajyk6woewg/game/preloader.swf

heres the dump of the game

go nuts for doughnuts



RE: [Req] The Last Stand: Dead Zone Posted on: 09/10/2013 3:05pm
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Range Increase:

D0 30 D0 66 AC 15 D0 66 AE 15 A0 48 >>

D0 30 D0 66 AC 15 D0 66 AC 15 A2 48


Pacifist Zombies:

d0 30 27 63 04 20 80 CD 01 >>

d0 30 27 48 04 20 80 CD 01

You can update it into the relevant sections in Kolonel_Kadat's CT file.
RE: [Req] The Last Stand: Dead Zone Posted on: 09/10/2013 3:47pm
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SaucyJack Posted on: 09/09/2013 7:32pm
How do you avoid that, intrepid?
1) I use Aurora (with virtually no plug-ins), as it seems to be a bit more stable than ordinary Firefox.
2) a system with Windows7 x64 and 8GB RAM and a quad-core CPU...
3) Pretty much nothing running in the backgound.

Othervise, dunno what can be relevant.