[Request] Battle Pirates.
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[Request] Battle Pirates.

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Last Updated: 10/06/2017 09:29

Battle Pirates

Trouble
Last Updated: 01/02/2015 00:57

Battle Pirates (request)

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Last Updated: 12/17/2010 03:15

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Game Dscription
Battle Pirates (BP) is a MMORTS - a Massively Multiplayer Online Real-Time Strategy game you can play through Facebook or directly on kixeye.com/game/battlepirates. It features real-time battles against other players in which you can attack bases or go head to head in Fleet vs. Fleet. The game includes a high level of strategy in constructing fleets, gathering resources, and researching new technologies. There is no pause or suspend button in BP -- it goes on and on and on
Re: [Request] Battle Pirates. Posted on: 01/13/2012 9:55pm
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Gyan hack work for me. windows 7 32bit CE 6.1
Re: [Request] Battle Pirates. Posted on: 01/13/2012 10:01pm
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The latest unencrypted lua script works fine for me, a friend I taught to use it uses it for literally just instant repair, and has been unable to get the hacks working. He has (almost) everything else enabled, so it's not like he accidently --'d something he shouldn't.

I get the error at line 33 by the way, don't know if anyone posted this, too lazy to check. Haha. So the new encrypted one doesn't work for me.

Edit: I tried it on a different browser, different account with no BPs at all, nothing changed. Same error.
Re: [Request] Battle Pirates. Posted on: 01/13/2012 10:07pm
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I'm getting this now.

"[Window Title]
Error

[Content]
[string "local script = string.dump(function()..."]:163: attempt to concatenate global 'allBPs' (a nil value)

[OK]
Re: [Request] Battle Pirates. Posted on: 01/13/2012 10:31pm
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yes it still works, awesome Gyan, got my hh ready to go (broken image removed) Just had to fiddle from and back to get the right weight on them
Re: [Request] Battle Pirates. Posted on: 01/13/2012 10:38pm
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Quote from: "septaric"
I'm getting this now.

"[Window Title]
Error

[Content]
[string "local script = string.dump(function()..."]:163: attempt to concatenate global 'allBPs' (a nil value)

[OK]


I get this also, it looks like it i get it when i disable items.. don't know if its what i'm disabling or if its a combination of things i disabled.
Re: [Request] Battle Pirates. Posted on: 01/13/2012 10:39pm
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hey guys anyone got it converted to be used on charlie as a swf file, just makes things a little easier to use . lol but great work guys (broken image removed)
Re: [Request] Battle Pirates. Posted on: 01/13/2012 10:57pm
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dargon, what file?
Re: [Request] Battle Pirates. Posted on: 01/13/2012 10:57pm
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the line 33 nil error where nothing runs still seems to point to needing a 32 bit windows to run, I'll check on my 64 when I get home in about an hour and see if I can fix it or make a new version. The other errors dealing with  concatenate must be something I did wrong when I changed the format of enabling the hacks. It would help if you could tell me what is disabled when you get that error. But I'll look into it anyway.

@septaric
The "Destroyer" I found is not actually a blueprint and has no blueprint data, but still has Advanced item data loaded in a different section. That is why it has no graphic because the game really only looks at blueprint data. If you use it in combat you might notice that it doesn't really seem to be doing as much protection as it should, and I don't think it really has an effect. Anyway since the new version of the hack unlocks blueprints and it has no blueprint data, it is unavailable.

Thanks for all the feedback, be patient and I'll get everyone working.
Re: [Request] Battle Pirates. Posted on: 01/13/2012 11:13pm
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thanks GYAN1010
Re: [Request] Battle Pirates. Posted on: 01/13/2012 11:20pm
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i have had previous swf files ie (uber-light-v2-v74-all) that  you can import into charlie useing map local in which you import it, then wipe the history on battle pirates and once its injected u can ugrade everything and also get all blue prints, just wanted to know if that has been updated yet, so i can reiject the new updated v75 swf file lol. i hope you get what i mean its getting late lol (broken image removed)
Re: [Request] Battle Pirates. Posted on: 01/13/2012 11:32pm
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any one got the new swf yet my uber and urban ones aint working
Re: [Request] Battle Pirates. Posted on: 01/14/2012 12:10am
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Ok looks like I was right with the 32-bit and 64-bit needing different codes.

My original version worked on my 32-bit work computer, a 32-bit Virtual machine, and another posters 32-bit windows 7, but not my windows 7 64-bit at home.

I reran the encryption however and have a 64-bit version now though. Both versions are included in this post but the 32-bit is disabled by default. To switch to the 32-bit version just remove -- on its line and add it to the 64-bit line.

Let me know if this one works for you guys.
Re: [Request] Battle Pirates. Posted on: 01/14/2012 12:24am
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thanks gyan!!!its working
Re: [Request] Battle Pirates. Posted on: 01/14/2012 12:25am
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Thank you thank you thank you thank you. You have a great gift. thanks for sharing it with us. Gyan1010 and Slo
Re: [Request] Battle Pirates. Posted on: 01/14/2012 12:48am
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Working great now, thanx. now a quick question to make sure I read your instructions correct- If I do not want something to work- i.e. Instant Build- I change TRUE to FALSE?