XML files and codes
xml files for Marvel Avengers Alliance
RE: XML files and codes Posted on: 04/17/2016 9:23pm
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Hmm, I did make some other changes but fuck if I remember where now... I distinctly remember changing a value from 60 to 0, and I *think* it was somewhere in CostData. That might be the difference.

Try mapping my client2.swf and see if that works. If it does, then I need to figure out what the hell made the difference

-edited-

~note by tnc: sorry

RE: XML files and codes Posted on: 04/17/2016 9:38pm
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The Laziest Man on KongHack
sweet_nath Posted on: 04/16/2016 2:57am
open charles proxy, open the game and download the game.swf. Open it in jpexs program and go to whatever you want to hack. With jpexs installed, open swf, look for a variable, click in the last window in the right. On the option Edit, change the variable (Ex: "666"), after it save and open the game with charles.


He starts doing it on 0:55. His Charles Proxy is in english, so I guess you can understand it. On 3:31, he clear his coowon cache so it loads the modified swf instead of the regular one.


this method is something that most hackers do for every browser mmo they hack. its easier to change certain things, and you only need to make those changes one time and save it, instead of hacking it every time you play the game.

the only bad part about this is that you cannot share a hacked swf with the community because of legal reasons. thats why we no longer have a swf section, and now only have AoB's




RE: XML files and codes Posted on: 04/17/2016 9:45pm
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fathead Posted on: 04/17/2016 5:23pm

Hmm, I did make some other changes but fuck if I remember where now... I distinctly remember changing a value from 60 to 0, and I *think* it was somewhere in CostData. That might be the difference.

Try mapping my client2.swf and see if that works. If it does, then I need to figure out what the hell made the difference

-stop it-

Thx for the swf fathead
but it doesn't worked
t does gives CVE when i attempted to finish training.


 

RE: XML files and codes Posted on: 04/17/2016 9:51pm
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take it easy
shariya Posted on: 04/17/2016 5:45pm
fathead Posted on: 04/17/2016 5:23pm

Hmm, I did make some other changes but fuck if I remember where now... I distinctly remember changing a value from 60 to 0, and I *think* it was somewhere in CostData. That might be the difference.

Try mapping my client2.swf and see if that works. If it does, then I need to figure out what the hell made the difference

-fuckin cmon guys-

Thx for the swf fathead
but i doesn't work It does gives CVE when i attempted to finish training.


 


This don't work cuz it's just client side, check ur gold.
 




I revel in my anonymity. But when I'm at a specific event and gamers are there, they'll recognise me.

RE: XML files and codes Posted on: 04/17/2016 9:53pm
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shariya Posted on: 04/17/2016 5:45pm
fathead Posted on: 04/17/2016 5:23pm

Hmm, I did make some other changes but fuck if I remember where now... I distinctly remember changing a value from 60 to 0, and I *think* it was somewhere in CostData. That might be the difference.

Try mapping my client2.swf and see if that works. If it does, then I need to figure out what the hell made the difference

-stop it-

Thx for the swf fathead
but i doesn't work It does gives CVE when i attempted to finish training.


 


still consume your gold and not really free
thats why you get cve
 

RE: XML files and codes Posted on: 04/17/2016 10:18pm
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Yes confirmed, it actually just spends your gold to speed up the training but doesn't display it until you revert back to the default .swf file. Crap alright, that was a bust then.

RE: XML files and codes Posted on: 04/17/2016 10:29pm
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may be we can change the training duration and speed up with less 5 minutes

RE: XML files and codes Posted on: 04/17/2016 10:54pm
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Anyone else check, the client2.swf I checked today does not have the event payload with 666 but count?

edit: my bad, ignore above. I figured out to change it to 666, d'oh! I just watched the video and didn't understand the Portguese. Too bad I only need 2 lockbox heroes but their boxes are expired, :(

RE: XML files and codes Posted on: 04/17/2016 11:15pm
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B3ndl3ss4u2 Posted on: 04/17/2016 6:54pm

Anyone else check, the client2.swf I checked today does not have the event payload with 666 but count?

edit: my bad, ignore above. I figured out to change it to 666, d'oh! I just watched the video and didn't understand the Portguese. Too bad I only need 2 lockbox heroes but their boxes are expired, :(



if you use the trick last day was a lock box daily mission 
so you can get expired heros lockboxes

RE: XML files and codes Posted on: 04/18/2016 12:46am
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sergantfigo Posted on: 04/17/2016 7:15pm
B3ndl3ss4u2 Posted on: 04/17/2016 6:54pm

Anyone else check, the client2.swf I checked today does not have the event payload with 666 but count?

edit: my bad, ignore above. I figured out to change it to 666, d'oh! I just watched the video and didn't understand the Portguese. Too bad I only need 2 lockbox heroes but their boxes are expired, :(



if you use the trick last day was a lock box daily mission 
so you can get expired heros lockboxes

Yes, that is the only way unless they go on sale. However the payout on Lockboxes are pretty low to begin with, and then only 2 expired lock boxes out of 19, I could be waiting for a long time.
 

RE: XML files and codes Posted on: 04/18/2016 7:43am
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 Thank you so much for sharing this hack, finally have the lockbox heroes I've missed. 

RE: XML files and codes Posted on: 04/19/2016 1:12am
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A1 to A0 architect.

Weird update just now

Last one:
20160413122329 

Today is the 18th

20160415162418

Re-get your stuff

 




atdt *67
RE: XML files and codes Posted on: 04/19/2016 2:45am
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Your (mostly) friendly neighborhood MAA-Mod
jarly Posted on: 04/18/2016 9:12pm

Weird update just now

Last one:
20160413122329 

Today is the 18th

20160415162418

Re-get your stuff

i have been noticing updates like that too, where the release and the current date dont make sense.
my guess is that they just uploaded someething that was saved on that not that it was their current build.

RE: XML files and codes Posted on: 04/19/2016 12:48pm
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fathead Posted on: 04/17/2016 3:11pm

Change them to look like in this picture 


I assume what happens is it tricks the game into thinking that all training times are 5 minutes or less. But as I mentioned, if you train too fast, or maybe too many in a row, it produces CVE and I haven't figured out why yet.


sooooo trick here to not use gold

try couple of thing and on Five_Min try to change it to maximum allowed From 5 * 60 to 127 * 127

manage to do it but turnout cve

RE: XML files and codes Posted on: 04/26/2016 2:39am
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XML edits still working? Timestamp changed today. Re-edited the XML file but it didn't work. Loading stuck.